Season 16: Sengoku



As the Sakura petals fall, so too will your enemies. Swear the oath and walk the path of the Samurai in Conqueror’s Blade: Sengoku, launching as a free update on June 1. Recruit Units inspired by the legendary warriors of Japan, embark on a new Seasonal Campaign, and unlock exclusive rewards.

Table of Contents:

 


Campaign Schedule

Start your expedition in the Borderlands or Maoyang, and compete in twice-weekly Territory Wars with your House to achieve victory and prepare for the final battle in all three capitals at the end of the Season.

Jun. 1st: Stage 1: Opening Moves

A new generation of noble warriors will rise on the field of battle.

Regions:

Wars:

  • Tue, Jun 6: Battle #1 - House Max Level: 3
  • Sat, Jun 10: Battle #2 - House Max Level: 4

Seasonal Seals:

  • Deployable Units: 3.5 Stars and Belo
  • Armour Set bonus: Sealed
  • Crafted Equipment bonus: Sealed
  • Auxillary Units: 3-Star and Below
  • Auxiliary Points: 6

Challenges:

  • Join 2 Territory Wars battles over towns, villages, and forts.
    Reward: 20 Bronze

Jun. 11th: Stage 2: Eve of the Storm

Caos spreads as the ambitious expand their territories.

Regions:

Wars:

  • Tue, Jun 13: Battle #3 - House Max Level: 4
  • Sat, Jun 17: Battle #4 - House Max Level: 5
  • Tue, Jun 20: Battle #5 - House Max Level: 5
  • Sat, Jun 24: Battle #6 - House Max Level: 6

Seasonal Seals:

  • Deployable Units: 4.5 Star and Below
  • Armour Set bonus: Active
  • Crafted Equipment bonus: Sealed
  • Auxillary Units: 4-Star and Below
  • Auxiliary Points: 6

Challenges:

  • Join 2 Territory Wars battles over towns, villages, and forts.
    Reward: 20 Bronze

Jun. 25th: Stage 3: All is Chaos

The conqueror believes that everything under the hooves of their horse is theirs.

Regions:

Wars:

  • Tue, Jun 27: Battle #7 - House Max Level: 6
  • Sat, Jul 1: Battle #8- House Max Level: 7
  • Tue, Jul 4: Drill Mode
  • Sat, Jul 8: Battle #9 - House Max Level: 7
  • Tue, Jul 11: Battle #10 - House Max Level: 8
  • Sat, Jul 15: Battle #11 - House Max Level: 8

Seasonal Seals:

  • Deployable Units: All Units
  • Armour Set bonus: Active
  • Crafted Equipment bonus: Active
  • Auxillary Units: All Units
  • Auxiliary Points: 6

Challenges:

  • Join 3 Territory Wars battles over towns, villages, and forts.
    Reward: 35 Bronze

Jul. 16: Stage 4: Usurp the Thrones

Through endless conflict, kings are born.

Regions:

Capital Wars:

Wars:

  • Tue, Jul 18: Battle #12 - House Max Level: 8
  • Sat, Jul 22: Battle #13 - House Max Level: 8
  • Tue, Jul 25: Battle #14 - House Max Level: 8
  • Sat, Jul 29: Battle #15 - House Max Level: 8

Seasonal Seals:

  • Deployable Units: All Units
  • Armour Set bonus: Active
  • Crafted Equipment bonus: Active
  • Auxillary Units: All Units
  • Auxiliary Points: 6

Challenges:

  • Join 3 Territory Wars battles over towns, villages, and forts.
    Reward: 35 Bronze

Jul. 30: Stage 5: Imperial Dawn

A true conqueror is never satisfied. The true conqueror aspires to build an empire.

Regions:

Capital Wars:

Wars:

  • Tue, Aug 1: Battle #16 - House Max Level: 9
  • Sat, Aug 5: Battle #17 - House Max Level: 9
  • Tue, Aug 8: Battle #18 - House Max Level: 9
  • Sat, Aug 12: Battle #19 - House Max Level: 9

Seasonal Seals:

  • Deployable Units: All Units
  • Armour Set bonus: Active
  • Crafted Equipment bonus: Active
  • Auxillary Units: All Units
  • Auxiliary Points: 6

Challenges:

  • Join 3 Territory Wars battles over towns, villages, and forts.
    Reward: 35 Bronze

New Feature:
Mastery System

We'll be releasing the Unit Mastery system in a June update. Now, let's delve deeper into what Mastery brings, how to unlock it and how it becomes available.

What is Mastery?

Unit Mastery is a brand-new Unit growth system. A Unit's Mastery gradually unlocks as you level it up, enabling you to increase its attributes and alter its skills or mechanics. This system will bring new possibilities for all Units. Who knows, maybe Silver Era Units with high Mastery might even be able to stand their own against Units of the Heroic Era!

Unlocking Mastery

First, if you select a Unit you've unlocked for which Mastery is available, you'll be met with a menu like this.

A Unit's Mastery unlocks in stages based on its level. The items you need to unlock Mastery can be found daily in specific PVE content and the Honor Shop (we'll describe this feature in greater detail at a later time). There are daily and monthly caps in place for each of the two acquisition methods. By completing this PVE content daily, you'll be able to unlock Mastery for up to three Units a month based on the level of that Unit. Choose to train your favourite Units further and empower them so that currently underperforming Units can stand on their own in battle.

How Mastery Becomes Available

Initially, Mastery will be available for 2-Star, 3-Star, and 4-Star Units, and we'll be adding Mastery for around five Units each month. We'll most likely spread Mastery evenly among the three Unit tiers. We'll be announcing which Units will be the first to get Mastery in a few days!

What's more, to reduce the attribute difference between older Units and newer and Seasonal Units, we'll be raising the level cap of 2-Star and 3-Star Units in the Unit Tree and Season Challenges to level 18, and that of 4-Star Units to level 24.

First Units to Receive Mastery

Mastery for the first batch of Units will become available at the start of the Season. Simply complete the related quests from the Warden to unlock this new feature.


Epic Item Set Changes

Hammer of the Gods - Maul

  • 2 Pieces: Mighty Mjolnir cooldown -2s
  • 3 Pieces: Increases Defence by 72 points.
  • 4 Pieces: Stamina costs of all skills are reduced by 20%.

 

Officer's Steel - Shortsword & Shield

  • 2 Pieces: Ironsides cooldown -2s
  • 3 Pieces: Increases Defence by 72 points.
  • 4 Pieces: Ironsides no longer inflict debuffs, but quickly restores health at the end of its duration.

 

Royal Sentry - Glaive

  • 2 Pieces: Warlord's Greeting cooldown -3s
  • 3 Pieces: Increases Defence by 72 points.
  • 4 Pieces: Wild Frenzy effect increases by 25%.

 

Imperial Knight - Longsword & Shield

  • 2 Pieces: Knightly Vows duration +3s
  • 3 Pieces: Increases Defence by 72 points
  • 4 Pieces: Ultimate skill grant immunity to control effects. The duration of Clash of Shields' charge is extended by 2 seconds and it cannot be blocked.

 

Fearless Paladin - Poleaxe

  • 2 Pieces: Weapon Dance damage reduction and slow effects are doubled.
  • 3 Pieces: Increases Defence by 72 points
  • 4 Pieces: Immunity to control effects is granted for the duration of the Paragon skill, and maximum health is increased by 30%.

 

Sergent's - Spear

  • 2 Pieces: Hard-Hitting duration +3s
  • 3 Pieces: Increases Damage by 90 points.
  • 4 Pieces: Sprint and right-click stamina costs are reduced by 30%.

 

Black Sun Anchorite - Nodachi

  • 2 Pieces: Bloodbath duration +2s
  • 3 Pieces: Increases Damage by 90 points.
  • 4 Pieces: Combo Strikes grant immunity to control effects.

 

Frostcloud Bracers - Pike

  • 2 Pieces: Duration of Swift Like the Wind, Strong as a Storm, Shock Attack, and Immoveable as a Mountain is extended by 2 seconds.
  • 3 Pieces: Increases Damage by 90 points.
  • 4 Pieces: Cold Dragon and Green Dragon reduce cooldown by 1 second every time they hit an enemy.

 

Musketeer - Musket

  • 2 Pieces: Grenade cooldown -3s
  • 3 Pieces: Increases Damage by 90 points.
  • 4 Pieces: Number of Caltrops thrown +2

 

Captain - Bow

  • 2 Pieces: Marksman duration +1s
  • 3 Pieces: Increases Armour Penetration by 150 points.
  • 4 Pieces: Normal Attack damage is increased by 25% and Armour Break is increased by 10%.

 

Desert Warrior - Shortbow

  • 2 Pieces: Duration of Poison, Plague of Arrows, and Bleed inflicted by skills are extended by 1 second.
  • 3 Pieces: Increases Armour Penetration by 150 points.
  • 4 Pieces: Damage interval of Poison, Plague of Arrows, and Bleed inflicted by skills is reduced by 0.25 seconds.

 

Skirmisher - Dual Blades

  • 2 Pieces: Alchemical Vapours and Infiltrator grant temporary invincibility.
  • 3 Pieces: Increases Armour Penetration by 150 points.
  • 4 Pieces: After killing a hero, all skill cooldowns except those of Marked for Death and The Dance of Death are reset.

 

Sand Scorpion - Chaindart & Scimitar

  • 2 Pieces: Trap Prey cooldown by -3s
  • 3 Pieces: Increases Armour Penetration by 150 points.
  • 4 Pieces: Stinging Strike attack target +1

 


Seasonal Units

Ronin (3-Star)

Slice up your opponents with the sword-wielding Ronin, and deal high damage in short bursts.

These masterless martial arts masters excel at launching sudden and highly lethal attacks. They call themselves the Ronin and wander the land, protecting the people from tyranny and evil. While their garb may indicate simplicity, their skills are unmatched. 

The Ronin’s Parry Trait gives them a slightly increased attack each time an enemy attack is successfully blocked. Order this Unit to Charge at foes, and inflict extra damage with a Iaido Strike.

Core Unit Statistics

Basic Attributes
Health 7,285 Strength (Units) 18
Leadership 150 Speed 5.6
Range - Ammo -
Labour 3.60 Max Level 18
Combat Proficiency
Piercing AP 0 Piercing DMG 0 Piercing DEF 180
Slashing AP 1,584 Slashing DMG 1,440 Slashing DEF 311
Blunt AP 0 Blunt DMG 0 Blunt DEF 210

Terrain Effects:

  • Desert - Good
  • Plains - Good
  • Hills - Fair
  • Steppe - Poor
  • Urban - Good

Unit Traits:

  • Heroes Rise: For the duration of Season XVI: Sengoku, this unit's Leadership cost is reduced by 10 points.
  • Parry: Parries can be used in the interval between attacks. Every successful parry will strengthen the next attack. The more parries you unleash, the more your attacks will be strengthened.

Formations:

  • Dispersed: A loose formation that reduces unit vulnerability to ranged weapons.
  • Column: A formation suitable for making fast charges.

Unit Orders:

  • Charge: Order samurai to charge the designated location and jump-hack the first enemy they encounter.
  • Iaido Strike: Upon use the Ronin will inflict a massive amount of damage. This skill will reduce cooldown upon killing enemies.

Veterancy Bonuses:

Base:

  • The Soldier's Life (1): Increases health by 3%.

Top Path:

  • Cold Blood (3): Each level increases piercing damage by 3%.
  • Assault Training (2): Each level increases Charge's Damage by 10%.
  • Inner Energy (2): Each level increases Iadio Strike's damage by 7.5%.
  • Force (3): Each level increases piercing armour penetration by 5%.
  • Assault Training (2): Each level increases Iaido Stike's cooldown by 2 seconds.
  • Wanderer (1): Iadio Strike has 30% drain health effect.

Bottom Path:

  • Force (3): Each level increases slashing armour penetration by 5%.
  • Mustering (2): Each level reduces Iaido Stike's cooldown by 2 seconds.
  • The Soldier's Life (3): Each level increases health by 3%.
  • Inner Energy (2): Each level increases Iadio Strike's damage by 7.5%.
  • Mustering (2): Each level reduces Iaido Strike's cooldown by 2 seconds.
  • Samurai (1): Upon killing an enemy, Iaido Strike's cooldown is reduced by an extra 0.3 seconds.

 

Unit Kit Crafting

Recipe:

  • 12 Treated Leather
  • 8 Cheap Fabric
  • 12 Cast Iron

Requirements:

  • Fief Level 4

Cost:

  • 50 Bronze

Onna-musha (4.5-Star)

Trained arduously from a young age, the Onna-musha wield their blades with deadly precision. While it is not unusual for young women of the nobility to learn the use of weapons, the ongoing baronial war means they are often called on to put this knowledge to practical use.

The Onna-musha possess the Anti-Cavalry Trait, meaning their attacks have cavalry-blocking effects, and deal 26% more damage, as well as slowing them by 60% for a short period of time.

Order these fearsome females to Charge, and release multiple attacks with their Onslaught.

Core Unit Statistics

Basic Attributes
Health 6,027 Strength (Units) 30
Leadership 215 Speed 5.6
Range - Ammo -
Labour 4.20 Max Level 24
Combat Proficiency
Piercing AP 1,414 Piercing DMG 909 Piercing DEF 299
Slashing AP 1,576 Slashing DMG 1,519 Slashing DEF 383
Blunt AP 0 Blunt DMG 0 Blunt DEF 260

Terrain Effects:

  • Desert - Bad
  • Plains - Good
  • Hills - Fair
  • Steppe - Bad
  • Urban - Great

Unit Traits:

  • Heroes Rise: For the duration of Season XVI: Sengoku, this unit's Leadership cost is reduced by 10 points.
  • Disruptors: Enemies will be disarmed when hit by skills. For 0.8 seconds, they will be unable to use normal melee attacks and skill attacks (does not affect charges or movement).
  • Anti-Cavalry: All attacks inflict piercing damage and carry a brace weapons effect. Increased damage dealt to cavalry by 26%, and reduces an attacked cavalry unit's movement speed by 60% for 2 seconds.

Formations:

  • Dispersed: A loose formation that reduces unit vulnerability to ranged weapons.
  • Block: A dense formation intended to enhance the unit's defense capability.
  • Column: A formation suitable for making fast charges.

Unit Orders:

  • Charge: The unit charges as ordered and jumps in the air to strike downwards, significantly damaging enemy Block.
  • Onslaught: The unit uses their naginatas to attack nearby enemies multiple times.

Veterancy Bonuses:

Base:

  • The Soldier's Life (1): Increases health by 3%.

Top Path:

  • Hone (3): Each level increases slashing armour penetration by 5%.
  • Resilient (2): Each level increases Charge's damage by 10%.
  • Bloodbath (3): Each level increases slashing damage by 3%.
  • Unwavering (3): Each level increases Onslaught's damage by 8%.
  • Move as One (2): Each level increases Onslaught's cooldown by 2 seconds.
  • Razor-Sharp (3): Each level increases slashing damage by 3%.
  • Shattering (1): The blocking break effects of Charge and Onslaught are doubled.

Bottom Path:

  • Razor-Sharp (3): Each level increases piercing defense by 3%.
  • Resilient (3): Each level reduces Onslaught's cooldown by 2 seconds.
  • Inner Energy (3): Every level increases Onslaught's drain health effect by 15%.
  • Stand Fast (3): Each level increases health by 3%.
  • Force (1): Onslaught inflicts a 90% slow effect on enemy heroes and units for 1 second.
  • Hone (3): Each level increases slashing damage by 3%.
  • Rebellious (1): Charge and Onslaught disarm enemies for 1 additional second.

Unit Kit Crafting

Recipe:

  • 4 Wrough Iron
  • 6  Refined Copper 
  • 5 Varnished Wood
  • 12 Tungsten

Requirements:

  • Fief Level 5

Cost:

  • 200 Bronze

Orochi Samurai (5-Star)

Exceptionally deadly and lethal, the Orochi Samurai wade into battle with their trusty weapons. Their blood-red armour is sturdy but equally efficient at instilling fear in the enemy. They stand their ground with a smile against even the fiercest of charges with their fearsome yari spears.

This Unit can use Disrupt to delay enemies from attacking in melee or using Skill Orders, then follow up with Disrupting Sweep to hit multiple enemies. Double Strike doles out two quick attacks in the designated direction. 

Let loose with devastating attacks from atop mighty steeds and turn the tide of battle with this cavalry brigade.

Core Unit Statistics

Basic Attributes
Health 7,267 Strength (Units) 28
Leadership 290 Speed 5.0
Range - Ammo -
Labour 3.92 Max Level 30
Combat Proficiency
Piercing AP 1,477 Piercing DMG 1,544 Piercing DEF 622
Slashing AP 0 Slashing DMG 0 Slashing DEF 633
Blunt AP 0 Blunt DMG 0 Blunt DEF 486

Terrain Effects:

  • Desert - Bad
  • Plains - Fair
  • Hills - Fair
  • Steppe - Fair
  • Urban - Good

Unit Traits:

  • Heroes Rise: For the duration of Season XVI: Sengoku, this unit's Leadership cost is reduced by 10 points.
  • Disrupting Strike: Enemies will be disarmed when hit by an attack. For 0.8 seconds, they will be unable to use normal melee attacks and skill attacks (does not affect charges or movement).
  • Parry: Parries can be used in the interval between attacks. Each successful parry will strengthen the next attack. The more parries you unleash, the more your attacks will be strengthened.
  • Swamp: Increases damage dealt to cavalry by 26%, and reduces an attacked cavalry unit's movement speed by 60% for 2 seconds.
  • Fire-Resistant: The unit's armour is less vulnerable to thermal weapons than other units of the same era.

Formations:

  • Dispersed: A loose formation that reduces unit vulnerability to ranged weapons.
  • Block: A dense formation intended to enhance the unit's defence capability.
  • Column: A formation suitable for making fast charges.

Unit Orders:

  • Advance: The unit launches two advancing attacks in the designated direction. These attacks are especially effective against cavalry.
  • Disrupting Sweep: This attack disrupts the attacks of multiple enemies, interrupting their current actions. 

Veterancy Bonuses:

Base:

  • Razor-Sharp (3): Each level increases piercing damage by 3%.

Top Path:

  • Unmounted Stamina (3): Each level increases Charge's damage by 10%
  • Hone (3): Each level increases piercing armour penetration by 5%.
  • Razor-Sharp (3): Each level increases damage dealt to cavalry by 10%.
  • The Soldier's Life (3): Each level increases health by 3%.
  • Bloodbath (3): Each level reduces Charge cooldown by 2 seconds.
  • Unwavering (3): Each level increases Charge's drain health effect by 15%.
  • Striking (1): Cooldown is reduced by 2 seconds for every enemy killed by Charge.

Bottom Path:

  • The Soldier's Life (3): Each level increases health by 3%.
  • Toughen Up (3): Each level increases blocking by 80.
  • Razor-Sharp (3): Each level increases Disrupting Sweep's drain health effect by 15%.
  • Inner Energy (3): Each level reduces Disrupting Sweep cooldown by 2 seconds.
  • Resilient (3): Each level increases Disrupting Sweep's damage by 10%.
  • Razor-Sharp (3): Each level increases maximum amount of health recovered upon a successful block by 5%.
  • Chaos (1): All attacks disarm the enemy for 1 additional second.

Unit Kit Crafting

Recipe:

  • 12 Wrought Iron
  • 14 Pure Copper
  • 11 Pure Iron
  • 5 Minium

Requirements:

  • Fief Level 6

Cost:

  • 400 Bronze

Non-Seasonal Units

Naginata Monks (3.5-Star)

While the teachings of the Naginata Monks shun all weapons, the naginata is a weapon that can be learned quickly and also functions as a staff. As desperate times call for desperate measures, the temple monks took to arms to defend their homes. These organized fighters can mount counterattacks without fear or hesitation.

This Unit can brace its weapons and charge forward, bringing the fight directly to its foes.

Unit Details

  • Acquisition: Mercenaries
  • Cost: 3,280 Sovereigns or 2,000,000 Bronze
  • Type: Melee Infantry - Special
  • Era: Silver Era
  • Notes: This unit has no kit cost and can be purchased from the Mercenary Store.

Core Unit Statistics

Basic Attributes
Health 10,407 Strength (Units) 32
Leadership 145 Speed 5.0
Range - Ammo -
Labour 4.48 Max Level 20
Combat Proficiency
Piercing AP 1,414 Piercing DMG 987 Piercing DEF 299
Slashing AP 1,891 Slashing DMG 1,467 Slashing DEF 394
Blunt AP 0 Blunt DMG 0 Blunt DEF 260

Terrain Effects:

  • Desert - Bad
  • Plains - Good
  • Hills - Fair
  • Steppe - Bad
  • Urban - Great

Unit Traits:

  • Heroes Rise: For the duration of Season XVI: Sengoku, this unit's Leadership cost is reduced by 10 points.
  • Anti-Cavalry: All attacks inflict piercing damage and carry a brace weapons effect. Increases damage dealt to cavalry by 26%, and reduces an attacked cavalry unit's movement speed by 60% for 2 seconds.

Formations:

  • Dispersed: A loose formation that reduces unit vulnerability to ranged weapons.
  • Column: A formation suitable for making fast charges.

Unit Orders:

  • Charge: The unit charges as ordered and jumps in the air to strike downwards, significantly damaging enemy Block.
  • Running Strikes: The unit can attack with their naginatas while running. These attacks have a brace weapons effect.

Veterancy Bonuses:

Base:

  • Hone (1): Increases slashing armour penetration by 5%.

Top Path:

  • Razor-Sharp (3): Each level increases slashing damage by 2%.
  • Move as One (1): Increases unit's movement speed by 5%.
  • The Soldier's Life (3): Each level increases health by 3%.
  • Effortless Motion (1): Unlocks Iaido Strike.
  • Opportune Split (1): Increases the chance of an extra Iaido Strike.
  • Hone (3): Each level increases slashing armour penetration by 5%.
  • Anti-Cavalry (1): Increases damage dealt to cavalry by 15%.

Bottom Path:

  • The Soldier's Life (3): Each level increases health by 3%.
  • Mustering (1): Add 4 more soldiers to the unit.
  • Bloodbath (1): Each level increases slashing defence by 3%.

Mace Sergeants (3-Star)

The Mace Sergeants were initially established to stand against any would-be invader. They specialize in battering through doors, castle gates, and enemies. Yet, with time, their prowess continued to grow, as did their influence. Now, they take on any mission that puts their skills to the test.

Use Cover Commander to gain protection from this Unit in sticky situations, and unlock Meteor Strike via Veterancy Points to unleash multiple attacks, especially effective at smashing through shielded Units. 

Unit Details

  • Acquisition: Honour Store
  • Cost: 10,000 Bronze
  • Type: Melee Infantry - Special
  • Era: Silver Era
  • Notes: This unit has no kit cost and can be unlocked from the Honour Store.

Core Unit Statistics

Basic Attributes
Health 5,703 Strength (Units) 24
Leadership 150 Speed 5.0
Range - Ammo -
Labour 4.80 Max Level 18
Combat Proficiency
Piercing AP 0 Piercing DMG 0 Piercing DEF 363
Slashing AP 0 Slashing DMG 0 Slashing DEF 387
Blunt AP 1,081 Blunt DMG 996 Blunt DEF 435

Terrain Effects:

  • Desert - Bad
  • Plains - Good
  • Hills - Fair
  • Steppe - Bad
  • Urban - Great

Unit Traits:

  • Bashers - This unit inflicts blunt damage.
  • Melee Masters - This unit has excellent melee combat abilities.

Formations:

  • Dispersed: The unit spreads out a little to lessen the damage from ranged attacks.
  • Block: A dense formation intended to enhance the unit's defenses.

Unit Orders:

  • Charge: The unit charges at the enemy and unleashes a full-power attack.

Veterancy Bonuses:

Base:

  • Bludgeoning (1): Unlocks Meteor Strike.
  • Fear Nothing (1): Increases charge damage by 15%.
  • Butcher's Bill (3): Each level increases blunt damage by 6%.
  • Facehardened (3): Each level increases Meteor Strike's damage by 8%.
  • The Soldier's Life (3): Each level increases maximum health by 6%.
  • Bloodbath (3): Each level increases piercing defence by 6%.
  • Fear Nothing (2): Each level increases charge damage dealt by 10%.
  • Exalted (1): Restores 15% maximum health upon using charge or Meteor Strike.

Mastery:

  1. Unity: Adds another soldier to the unit.
    Cost: 15 Uncommon Manual: Hammer of the Gods
  2. Unity: Adds another soldier to the unit.
    Cost: 25 Uncommon Manual: Hammer of the Gods
  3. Unity: Adds another soldier to the unit.
    Cost: 15 Uncommon Manual: Hammer of the Gods
  4. Unity: Adds another soldier to the unit.
    Cost: 25 Uncommon Manual: Hammer of the Gods
  5. Heart of a Hero: Meteor Strike concussed targets hit for 1 second.
    Cost: 10 Rare Manual: Hammer of the Gods
  6. Limitless Courage: Increases damage versus 4-star and 5-star units by 500 points. 
    Cost: 15 Uncommon Manual: Hammer of the Gods
  7. Divine Effulgence: Reduces damage taken from 4-star and 5-star units by 400 points.
    Cost: 25 Uncommon Manual: Hammer of the Gods
  8. Evil Purged: Meteor Strike ignores 50% of the target's blunt defense.
    Cost: 10 Rare Manual: Hammer of the Gods

Seasonal Runes

Level 5
Name Item Power Description
Rooster - Vitality Helm 3 Bandage healing improved 20%.
Rooster - Intrepid Helm 1 Increases Toughness by 5 points.
Lu Qian Bracers 3 Each time you kill 3 enemy soldiers your damage dealt increases by 8% for 15 seconds.
Chamois - Strength Armour 1 Increases Armour by 5 points.
Wolf - Paw Bracers 1 Increases Strength by 5 points.
Eagle - Flying Boots 1 Increases Agility by 5 points.
Level 10
Name Item Power Description
Tiankui Poleaxe 2 Push Back cooldown is reduced by 1.5 seconds and damage dealt is increased by 10%.
Tianxian Glaive 3 After using God of Battles or Heat of Battle, damage taken is reduced by 15% for 10 seconds. Can stack up to 2 times.
Tianmeng Maul 3 While Up from Hel and Maelstrom skills are in effect, defence is increased by 6% for 6 seconds. Can be stacked up to 5 times.
Tianman Longsword & Shield 3 When your Health is above 70%, all damage dealt is increased by 100 points.
Tianshang Shortsword & Shield 3 When you Health is above 50%, all damage dealt is increased by 10%. When your health falls below 50%, all damage is reduced by 8%.
Tian'an Spear 3 Increases all Defences by 70 points.
Level 15
Name Item Power Description
Tiansu Pike 3 Green Dragon and Cold Dragon cooldowns are reduced by 5 seconds and damage dealt is reduced by 10%.
Tianwei Nodachi 3 The Bloodbath effect is refreshed when an Ultimate skill hits and enemy.
Tianshou Musket 2 All normal shots are now grapeshot.
Tianzui Bow 3 Increases movement speed by 12% and increases damage taken by 8%.
Tianlao Short Bow 2 Poison damage is increased by 150%, while duration is reduced by 50%.
Tianku Dual Blade 3 Each time you kill or assist in killing an enemy hero, 15% of your Health is restored.
Level 20
Name Item Power Description
Rooster - Voice Helm 2 When at an allied Supply Point, restores 2% Health every second.
Chamois - Fortitude Armour 3 While on a Capture Point, your damage taken decreases by 8%.
Wolf-Consumption Bracers 2 While on a Capture Point, your Stamina recovery increases by 35%.
Eagle - Nest Boots 3 While on a Capture Point, you damage dealt increases 8%.
Chamois - Caution Armour 2 Reduce fall damage by 60%
Eagle - Lethality Boots 3 Bandage can be used while moving. Cooldown increases by 10 seconds.
Level 25
Name Item Power Description
Sun Li Chain Dart & Scimitar 3 Stinging Strike damage is increased by 6%, and Block Break is increased by 30%.
Sun Xin Chain Dart & Scimitar 3 Scorpion's Snare Slashing Defence reduction is increased from 5% to 10%, and its duration is increased by 1 second.
Tianqiao Dual Blades 3 Killing a hero increases your slashing damage by 4%, stacking up to 5 times. The stack is zeroed on your death.
Tianjian Musket 3 After using Fine Gunpowder, the remaining cooldowns of Grape Shot and Five Round Rapids are reduced by 2 seconds. 
Tianhui Short Bow 3 Every time 3 normal attacks hit, an extra 3 arrows are fired that deal 50% of the regular damage.
Tiansun Bow 2 Increases damage dealt against soldiers by 10%.
Level 30
Name Item Power Description
Tianli Shortsword & Shield 3 Each time you kill or assist killing a hero, the damage dealt by nearby allies is increased by 10% while their damage taken is decreased by 10% for 12 seconds.
Digu Longsword & Shield 2 Restores 70 health every second. When your health is below 50%, health is restored twice as quickly. 
Tianwei Maul 2 Each time you kill an enemy hero, you recover 2 Stamina.
Tianjiu Nodachi 2 Cooldowns of skills used while Bloodbath is in effect are reduced by 20%.
Tianyou Spear 3 Reduces all skill cooldowns by 10%, with the exception of Ultimate skills.
Tianyi Pike 3 After using Cold Dragon or Green Dragon, armour penetration is increased by 12% for 4 seconds.
Level 35
Name Item Power Description
Kourosh Helmet 3 Healing duration is reduced by 40% and its cooldown is reduced by 50%.
Rooster - Warmth Helmet 2 Increases Max Health by 3%. After death, nearby allies will recover 10% Health.
Chamois - Sacrifice Armour 3 Reduces damage taken by 3%. After death, nearby allies will take 10% less damage for 10 seconds.
Wolf - Bloodthirst Bracers 2 Each time you kill an enemy hero, your damage dealt increases by 10% for 10 seconds.
Gao Qui Bracers 2 Increases damage dealt by 3%. After death, nearby allies will deal 10% more damage for 10 seconds.
Eagle - Charge Boots 2 Movement speed is increased by 4%. Upon death nearby allies gain 8% movement speed for 10 seconds.
Level 40
Name Item Power Description
Tiangui Longsword & Shield 3 When using Mercy of Heaven and Knightly Vows, nearby allies will take 6% less damage for 8 seconds.
Tianying Maul 3 Dodge distance is increase by 20%.
Tianyong  Glaive 3 Armour penetration is increased by 10%, and damage dealt is increased by 15%.
Tiangang Poleaxe 3 Upon entering battle, your maximum health is gradually increased over 300 seconds, for a maximum of 3,000 points. resets after death.
Tianji Poleaxe 3 If your health fall below 50%, you damage output increases by 14%.
Tianxiong Glaive 2 Reduces damage taken from rear attacks and headshots by 15%.
Level 45
Name Item Power Description
Tianbao Short Bow 3 Increases armour penetration by 7.5%. The cooldown times of Stunning Shot, Steel-tipped Arrow, Poison Arrow, and Parting Shot are reduced by 12%.
Chamois - Patience Armour 1 After using Bandage, you will be immune to bleeding and poison for 10 seconds.
Yan Xijiao Dual Blade 2 Upon turning invisible, your Critical Value is increased by a large amount every 3 seconds. The higher the base Critical Value, the higher the multiplier. This effect will gradually diminish in strength once you become visible again. This can also be triggered by using Bo-Shruikens or Great Thunderbolt.
Eagle - Unyielding Boots 2 If your health falls below 40%, your movement speed increases by 8%.
Chamois - Roaming Armour 2 Increases Max Health by 300 points and all Defences by 10 points.
Bounding Steps Chain Dart & Scimitar 3 Leap and Slashes's dodge distance increases by 50%.
Level 50
Name Item Power Description
Tianjie Shortsword & Shield 3 For every 400 points that Max Health is increased by, all damage values increase by 0.3%.
Tian Kong Spear 2 Each time you kill 5 enemy soldiers, your critical value increases by 20 points for 20 seconds. Max 8 stacks.
Tiansha Pike 2 After dodging, movement speed is increased by 20%. This effect rapidly diminishes afterward.
Tiantui Nodachi 3 Every time you kill or assist in killing 1 hero or kill 3 soldiers, you get 1 stack of Bloodlust.
Tianping Musket 3 The throwing range of Blackpowder Grenade and Liquid Fire is increased by 15%.
Tianbai Bow 3 Normal attacks deal 20% more damage, but headshot damage is reduced by 50%.

New PvE Mode:
Mastery Commander

Break through the siege and defeat enemy invaders in Mastery Commander! Get ready for a solo adventure in this new PVE mode, where rewards earned can be used to boost your Units’ power through the Unit Mastery system.

Prepare for a solo adventure in Mastery Commander! Rout enemy invaders in this PVE mode where the rewards contribute to your Unit Mastery tally.

Play this new mode once per day when Conqueror’s Blade: Sengoku launches on June 1, and use the following rewards to upgrade your Units with Unit Mastery:

  • Uncommon Scroll of Mastery
  • Rare Scroll of Mastery

BASIC RULES

  • Players are allowed to bring their own Units and equipment to the battle.
  • After killing a certain number of Units in the game, players will gain a random Unit as reinforcement. The more Units a player destroys, the stronger the Unit they will receive.
  • Players will have some assistance from an NPC Hero throughout the battle.
  • Long-range and Cavalry Units are unavailable in this mode.

STAGE RULES 

  • When starting the game, players work with the NPC Hero to look for the right moment to secure the enemy's Supply Point and finish the first stage.
  • Players are allowed to heal up and swap their Units at the Supply Point.
  • In Stage 2, players can win by killing the enemy Hero.

WIN/LOSS CONDITIONS

  • The enemy will attack players' camps as well. It is crucial to keep the NPC Hero alive. 
  • Be aware of the countdown on the screen; the battle will only be won by killing the enemy Hero within the time limit.


Weapon Skins

Coming Soon


Fame Store

  • 500 Fame: 10-Battle Hero XP Card (3) - 1,500 Bronze
  • 1,000 Fame: Powdered Silver (50) - 1,000 Bronze
  • 1,000 Fame: Sirocco (1) - 10,000 Bronze
  • 2,000 Fame: Rogue's Armor (1) - 10,000 Bronze
  • 2,000 Fame: Sentinel's Armor (1) - 10,000 Bronze
  • 2,000 Fame: House Trooper Armor (1) - 10,000 Bronze
  • 2,000 Fame: Artificer's Stone (10) - 5,000 Bronze
  • 3,000 Fame: Unit Medal (100) - 2,000 Bronze
  • 4,000 Fame: Artificer's Stone (10) - 5,000 Bronze
  • 5,000 Fame: Lotus Water (5) - 5,000 Bronze
  • 6,000 Fame: Artificer's Stone (10) - 5,000 Bronze
  • 6,500 Fame: Rare Doctrine Selection Box (1) - 5,000 Bronze
  • 8,000 Fame: Rare Weapon Schematic (2) - 10,000 Bronze
  • 8,000 Fame: Rare Armour Schematic (4) - 10,000 Bronze
  • 9,000 Fame: Lotus Water (5) - 5,000 Bronze
  • 9,500 Fame: Treatise (5) - 10,000 Bronze
  • 9,500 Fame: Artificer's Stone (15) - 5,000 Bronze
  • 12,000 Fame: Epic Armour Schematic Crate (1) - 60,000 Bronze
  • 12,000 Fame: Epic Doctrine Selection (1) - 10,000 Bronze
  • 15,000 Fame: Pure Wisdom (1) - 10,000 Bronze
  • 17,000 Fame: Legendary Artillery Selection Box (1) - 40,000 Bronze
  • 19,000 Fame: Treatise (5) - 10,000 Bronze
  • 21,000 Fame: Epic Armour Schematic Crate (1) - 60,000 Bronze
  • 23,000 Fame: Azure Stag Attire (1) - 100,000 Bronze
  • 25,000 Fame: Sengoku: Wind of Fury (1) - 100,000 Bronze

Quality of Life

Coming Soon


Battle Pass

A new Battle Pass has been added to the Seasonal Menu (F5), this time themed around legends from Feudal Japan.

Tier 1 - Shadow Muraji

Tier 100 - Hundred Victories Hero Attire


Patches

Keep apprised of the key changes throughout the season at: https://conqblade.com/en/sengoku-patch-notes 

ADJUSTED CONTENT:

HONOUR STORE

Last week we introduced the Honour Store which featured the Mace Sergeants. This week we are adding the Mace Sergeant Scrolls of Mastery.

  • [Uncommon Scroll of Mastery: Mace Power] - 200 Honour (Purchase Limit: 120)
  • [Rare Scroll of Mastery: Mace Power] - 1,000 Honour (Purchase Limit: 20)

NEW REGIONAL CAPITAL AGENTS

Added Agents to Conqueror's City, Anliang and Augolia, enabling you to quickly reach the capitals of other regions.

SYSTEM ADJUSTMENTS

  • We're lowering the level required to use [Treatises] and [Ancient Treatises] to 40.
  • Seasonal content is now available at level 24 (was 40).
  • Rune System is now available at level 25 (was 50).
  • Adjusted the quest requirement of [Honour Trial] to kill 60 enemy soldiers.

NEW PLAYER TUTORIAL

We've updated the tutorial, meaning that players who join after the launch of the Sengoku season get to experience different tutorials.

New Players (Sengoku Season):

  • Characters created after the Sengoku Season launch will no longer have access to [Hero’s Journey] (F4).
  • Instead, you will be able to complete new main and side quests (including new tutorial PVE levels).
  • You will be able to access the new [Progress Pass], which includes Login Rewards, Drillmaster's Trials and Drillmaster's Rewards.
    • By logging in each day, you will be able to earn all Login Rewards.
    • Complete the Drillmaster’s Trials quests and you will gain progress on the Drillmaster's Rewards tracks, granting you loads of useful items.
  • Newly created characters will no longer get to choose a unit from the tutorial, but instead will unlock the Mace Sergeants by completing the new main quests. Both veteran and new players will in effect unlock the same number of units of identical rarity throughout the new and old tutorials.

Unification Changes:

  • We are removing the War Scholar Quest granting a 4-Star unit with the Sengoku Season.
  • We have removed the previous “tutorial” sign-in event.

Veteran Players:

Nothing will change in terms of the tutorial for characters created before the Sengoku Season. You will still have access to the [Hero’s Journey] (F4).

You will be able to purchase the 3-Star Mace Sergeants from the Honour Store.

RANKED BATTLES

[15/06/2023] We recently ran a survey inquiring which maps you would like to see in the Ranked event mode for the duration of the Sengoku Season. Please find below the results of the survey, and the percentage of votes received for each map:

  • Hidden City (Siege) - 83.8% 
  • Valley Fortress (Siege) - 78.3% 
  • Kurak Castle (Siege) - 78% 
  • Harbour City (Siege) - 75.5%
  • Sun City (Siege) - 72.3% 
  • Reginopolis (Siege) - 70.1%
  • Heilung Fjord (Siege) - 61.3% 
  • Wall Fort (Siege) - 67% 
  • Riverlands Castle (Siege) - 62.4%
  • Dasuo Fort (Siege) - 56.6%

[01/06/2023] Ranked Battles will be starting on June 2, we will be adjusting the Map Pool for Ranked Battles a couple of weeks into the season. Stay tuned for a survey on our official Discord server.

Ranked will continue to be played at the same times as the Eternal season. You can check the Events page in-game for more information.

Current Map Pool:

The following maps will be available as part of Ranked for the launch of Sengoku season:

  • Hidden City
  • Reginopolis
  • Sun City
  • Kurak Castle Redux
  • Harbour City
  • Heilung Fjord
  • Valley Fortress
  • Wall Fort
  • Border Fort
  • The Great Wall
  • Riverland Castle
  • Augolia
  • Linwu Fortress

BALANCING ADJUSTMENTS:

WEAPONS:

We have reevaluated the role of each weapon and made a series of changes to the set effects of epic hero schematics (3-set effects remain unchanged).

SHORTSWORD & SHIELD:

  • 2-set effect: [Ironsides]'s cooldown is reduced by 2 seconds.
  • 4-set effects: [Ironsides] no longer debuffs but instead replenishes health once over

GLAIVE:

  • Improved the feel of the two first [basic attacks] and the timing of their hits, enabling you to wave them more comfortably into other attacks and skills.
  • 2-set effect: [Warlord's Greeting]'s cooldown is reduced by 2 seconds.
  • 4-set effects: [Combat Dismount] grants crowd-control immunity for 2 seconds.

LONGSWORD & SHIELD:

  • 2-set effect: [Knightly Vows]' cooldown increased by 3 seconds.
  • 4-set effects: Crowd-control immunity during [Ultimate Skill] and [Clash of Shields]' duration extended by 2 seconds

POLEAXE:

  • Fixed an issue where the [Rough Justice]'s crowd control immunity would disappear when coming into contact with an enemy.
  • Fixed an issue that incorrectly caused the health cap to increase when using a Poleaxe ultimate skill.
  • 2-set effect: [Weapon Dance]'s damage and movement speed reductions are increased by 75%.
  • 4-set effects: Crowd-control immunity and 10% increased health during [Ultimate Skill].

MAUL:

  • Fixed an issue where [Combat Dismount] didn't grant immunity to Dazed.
  • 2-set effect: [Mountain Breaker]'s cooldown is reduced by 2 seconds.
  • 4-set effects: Skills consume 20% less stamina.

SPEAR:

  • 2-set effect: [Lugh's March]'s duration increased by 3 seconds.
  • 4-set effects: [Mounted Right Click]'s stamina cost is reduced by 15%.

NODACHI:

  • Fixed an issue where the skill buff effect was not applied during the duration of [Bloodbath] effect obtained after activating the rune [Ōnyūdō] for Nodachi.
  • 2-set effect: [Bloodbath]'s duration increased by 2 seconds.
  • 4-set effects: Crowd-control immunity during [Combo Strikes]. ([Combo Strikes]: [Basic attacks] inflict special effects.)

PIKE:

  • Fixed an issue where the cooldown of the Pike's paragon skill [Cold Dragon] could be incorrectly reduced by up to 8 seconds.
  • 2-set effect: [Swift Like The Wind], [Strong as a Storm], [Shock Attack] and [Immovable as a Mountain]'s duration increased by 1 second.
  • 4-set effects: [Cold Dragon] and [Green Dragon]'s cooldown is reduced by 1 second for each enemy hit, up to a maximum of 6 seconds.

MUSKET:

  • 2-set effect: [Blackpowder Grenade]'s cooldown is reduced by 3 seconds.
  • 4-set effects: [Deploy Caltrops] quantity +2.

BOW:

  • Fixed an issue where there was a chance for the Bow's weapon stats to become incorrect.
  • New weapon feature: Armor penetration against units increased by 36% but reduced by 36% against other targets.
  • [Flaming Arrow]'s cooldown increased to 15 seconds (was 12), and the spread slightly increased.
  • 2-set effect: [Marksman]'s duration increased by 1 second.
  • 4-set effects: [Basic Attacks]' damage increased by 25% and armour penetration by 10%.

SHORT BOW:

  • 2-set effect: Duration of [Poison] and [Bleed] from skills increased by 1 second.
  • 4-set effects: Damage interval of [Poison] and [Bleed] from skills reduced by 0.2 seconds.

DUAL BLADES:

  • 2-set effect: [Alchemical Vapours] and [Hide] grant invulnerability for 0.4 seconds.
  • 4-set effects: Killing a hero resets the cooldowns of all skills except for your paragon skill, and reduces the cooldown of [Infiltrator] by 30 seconds.

CHAIN DART & SCIMITAR:

  • When wearing the full Epic Chain Dart & Scimitar 'Sand Scorpion' armour set, using [Stinging Strike] will now reduce the cooldowns of [Leap and Slash] and [Scorpion's Snare] by up to 4 seconds.
  • 2-set effect: [Trap Prey]'s cooldown is reduced by 3 seconds.
  • 4-set effects: [Stinging Strike]'s target quantity +1.

UNITS:

CRESCENT MONKS:
Previously, [Deadly Epicycle] would immediately be cast again if the target was killed during [Deadly Epicycle]. This issue led to an unnatural damage rate increase of about 20%. Following this update, killing the target during [Deadly Epicycle] won't trigger any extra attacks.

BUG FIXES:

  • Fixed an issue where the left-click would stop working for a while after using Fine Gunpowder when using the Musket's [Sōjōbō] rune.
  • Fixed an issue where there was a small chance that a newly deployed Artillery couldn't be used.
  • Adjusted quest and challenge descriptions that referred to the Peacemaking mode. They will now instruct you to defeat bands of rebels in the Open World.
  • Fixed an issue where the Ironcap Swordsman's charge attack registered after a delay.
  • Fixed an issue with model clipping for the weapons of some units.
  • Fixed display issues with the menus for some battles.
  • Fixed an issue where the [Sand Scorpion] Schematic couldn't be chosen in the Market.
  • Fixed an issue where the description of the fourth stage of the Campaign didn't contain the regional capitals.
  • Fixed the display errors of some attire tips.

 


Learn More

More information about Conqueror’s Blade: Sengoku and launch events will be coming soon, and you can stay informed by subscribing to the official newsletter and by following Conqueror’s Blade on TwitchFacebookTwitterInstagram, and Discord.

Conqueror's Blade is now available to download and play for free on Microsoft PC via MY.GAMES and Steam!

Data Gathered By: Foghladha of Gaiscioch    |    Last Update: March 28th, 2024 at 3:07PM PDT

Season 16 History

The War Report
Hosted by: Foghladha