Aztec: Eclipse
I. Seasonal Units
New Unit - 4-Star: Eagle Warriors
Background:
Among the most elite fighters of the Aztec Empire, the Eagle Warriors represent the sun itself. Because of this, they hold immense prestige within the army and bear the heavy burden of securing sacrifices for the sun. Trained from childhood, these living avatars of the eagle are thrown directly into the brutal reality of war. Only after successfully capturing four enemies do they earn the right to don their feathered raiment and fight for the sun. Spear-throwing is their specialty; they hurl javelins with divine precision to strike vital points, leaving the enemy nowhere to hide. In close combat, their obsidian blades tear through flesh and sever tendons, allowing them to drag foes away as captives. Eagle Warriors act as drillmasters in camp and lead from the front on the battlefield. In civic life, they enjoy privileges rivaling the nobility. Even after retiring from the front lines, they receive lavish treatment while serving as city guardians and peacekeepers, ready to repel any invader.
Unit Features:
- [Ritual War]: Captives are revered as "messengers to the gods." Capturing enemies alive to integrate them into your own forces is the ultimate way to crush enemy morale.
- [Obsidian Spear]: These razor-sharp obsidian blades tear through flesh. Any attack inflicts pain that causes the Slowed effect on enemies. Using offensive skills inflicts an additional Bleeding effect.
Skills:
- [Feathered Strike]
Eagle feathers pierce the air as obsidian blades rain down to cut off all escape. The warriors leap and hurl their spears to cause a Knockdown, then Roll forward to thrust their weapons into the enemy.
- [Eagle Strike]
Like eagles diving from the heavens, they tear into their prey with devastating force. The warriors leap and kick their spears forward for massive damage, followed by a downward slash that knocks back enemies in front of them.
- [Skyward]
A prayer to the sun god. Divine light guides the eagles to hunt their prey. Gain a divine blessing that increases movement speed. While active, [Feathered Strike] additionally inflicts Slowed, and any kill reduces the Cooldown of [Feathered Strike].
New Unit - 4-Star: Jaguar Warriors
Background:
Unlike the Eagle Warriors, the Jaguar Warriors trace their origins to Tezcatlipoca, the "Smoking Mirror"—the chief god of obsidian, hostility, conflict, and jaguars. Their weapon, the Macuahuitl, perfectly embodies the god's omnipotence. This fearsome saw-sword, crafted from dense wood set with obsidian blades, can both bludgeon foes and slice repeatedly through flesh, leaving grisly wounds akin to a jaguar's bite. Once ensnared by a Macuahuitl, an enemy faces only doom—or perhaps glory. They are not simply killed, but slashed, knocked unconscious, captured, and ultimately sacrificed to the gods. Off the battlefield, Jaguar Warriors hold a special duty: participating in gladiatorial sacrifices. Only the most skilled captives are chosen as gladiators to fight several Jaguar Warriors to the death. Regardless of the victor, the duel itself is considered a sacred offering to the sun.
Unit Features:
- [Ritual War]: Captives are revered as "messengers to the gods." Capturing enemies and integrating them into your Unit is the best way to strike down your foes.
- [Macuahuitl]: The gleam of obsidian brings endless bloodshed. Enemies struck by Macuahuitl skills will instantly suffer massive Bleeding damage if hit by a Normal Attack shortly after.
Skills:
- [Jaguar Claw]
The jaguar pounces. Leap to a designated area, smash the ground to Knockdown enemies in an area of effect, and follow up with a brutal Macuahuitl strike to the head.
- [Obsidian Fang]
Answering the call of the night, the Jaguar Warriors relentlessly swing their Macuahuitl. Like the fangs of the night god, they tear through the enemy formation, leaving a trail of blood in their wake.
New Unit - 5-Star: Shorn Ones
Background:
In the Aztec Empire's foreign conquests, the Shorn Ones serve as the vanguard—and their appearance is just as striking as their duty. True to their name, their heads are completely shaved save for a single braid. Their faces are painted half blue and half yellow, representing the dual aspects of Huitzilopochtli as the god of war and the sun. Carrying towering banners adorned with divine effigies on their backs, they march onto the battlefield like moving idols. To become one of the Shorn Ones, a warrior must not only capture at least six enemies but also survive a series of agonizing trials. Yet, for these born fighters, the glory is worth every drop of blood. They can wield a massive Macuahuitl single-handedly—a weapon that regular soldiers struggle to hold with two—unleashing devastating strikes upon their foes. Standing at the absolute pinnacle of martial prowess, the Shorn Ones care little for the lives of their enemies, or even their own. They are consumed by a singular focus: to demonstrate their absolute loyalty, courage, and zeal to the gods through unending slaughter.
Unit Features:
- [Perfect Sacrifice]: A glorious death is the ultimate offering to the sun, inspiring fellow Shorn Ones to fight to the bitter end. Every allied unit that falls increases the entire team's damage.
- [Serrated Macuahuitl]: Sharp obsidian effortlessly shreds the target's flesh to inflict Bleeding damage. However, the brittle stone shatters easily, requiring constant honing and replacement. The weapon's massive wooden core also deals significant Blunt Damage.
Skills:
- [Blood Sacrifice]
Charge at the target. Frontline soldiers raise their shields to absorb damage. Upon closing the distance, the vanguard will Knockdown and control the target, while the rear rank quickly follows up with brutal strikes to capitalize on the opening.
- [Solar Storm]
Some soldiers raise shields to defend. Upon taking a hit, they counterattack with their greatswords, dealing massive Block-breaking damage. - Other soldiers follow the defenders, launching immediate area-of-effect attacks that cause a Knockdown.
- [Blade of No Return]
While active, continuously restores weapon sharpness and health.
II. Battle Pass
During the [Aztecs] Season, purchasing the Battle Pass unlocks additional premium rewards.
Battle Pass tier rewards:
- Tier 1: Hero Attire Eagle's Chosen
- Tier 20: Unit Banner Feathered Serpent Banner
- Tier 50: Unit Attire Caiman Priest
- Tier 70: Mount Attire Mountain Heart Steed
- Tier 100: Hero Attire Tlatoani
- Tiers 15, 30, and 60: Equipment Honing material Honing Ingot
[image](https://cdn.boomingtech.com/upload_img/17787f223f18f695aa1ba38b43ad9536.jpg)[image](https://cdn.boomingtech.com/upload_img/93fe20671b7e0eff2db665e8c44603c9.jpg)
III. Seasonal Store
- During the [Aztecs] Season, the Seasonal Store will feature returning Attire from the [Sacrum Romanum] Season. Players can redeem these at a 20% discount using Blades.
- Margrave of the Border (Sealed): Exchange price adjusted from 2,500 to 2,000 Blades
- Emperor in Steel (Sealed): Exchange price adjusted from 5,000 to 4,000 Blades
- Imperial Campaign (Sealed): Exchange price adjusted from 2,500 to 2,000 Blades
- The following Attire will return to their original Blades exchange prices:
- Bloodbound (Sealed): Exchange price adjusted from 2,000 to 2,500 Blades
- Warborn (Sealed): Exchange price adjusted from 4,000 to 5,000 Blades
- Terracotta Guardian (Sealed): Exchange price adjusted from 2,000 to 2,500 Blades
- The following Attire will be removed from the Seasonal Store:
- Snowbloom Heir (Sealed) (Hero Attire)
- Kachiriten (Sealed) (Hero Attire)
- Sadaham (Sealed) (Unit Attire)
- Returning Weapon Attire from the [Dynasty Awakening] Season
- Added [Epic Schematic Crate] for exchange, priced at 1,000 Blades. A maximum of 4 can be redeemed per season.
IV. Seasonal Map
Background:
Flames of war ignite over the city on the lake! Towering stone temples rise amidst a network of waterways, where causeways, pontoon bridges, and canals intertwine to trace the magnificent water capital of an ancient empire. The gods are looking down upon this battlefield. Fight to the bitter end to earn their gaze, secure divine blessings, and dominate the war!
Release Date:
The new map is expected to be available alongside the event after the maintenance on October 22 (UTC+8). Stay tuned!
V. World Core Regions Overview
The following servers will open three Regions: Ungverija, Borderlands, and Anadolou. The core Region is Anadolou, meaning the ownership of Reginopolis determines the Hegemon Title.
Poros:
- Lotus Ash Sea, Dragonrise Island, Jaderock Creek
EU/AMS:
- Crystal Sea, Elysium Peak
The following servers will open two Regions: Ungverija and Anadolou. The core Region is Anadolou, meaning the ownership of Reginopolis determines the Hegemon Title.
Poros:
- Crimson Khan, Astral Crown
EU/AMS:
- Iron Legion
The following servers will open one Region: Anadolou. The core Region is Anadolou, meaning the ownership of Reginopolis determines the Hegemon Title.
Poros:
- Warlords Ascend, Sunstone Aegis
Phase 1: Opening Moves
Time: After maintenance on Sept 29 - Oct 12, 12:00 (UTC+8)
Usable Unit Tiers: Max one 4-Star or 5-Star Unit (Ranked Battles are exempt)
Armour Set Bonuses: Active
Extra Forging Attributes: Active
Auxiliaries Tier: 5-Star and below
Auxiliaries Points: 6
Territory War:
Poros:
- Warlords of the Lotus Ash Sea, Dragonrise Island, and Jaderock Creek servers can enter Ungverija and Borderlands.
- Warlords of the Crimson Khan and Astral Crown servers can enter Ungverija and Anadolou.
- Warlords of the Warlords Ascend and Sunstone Aegis servers can enter Anadolou.
EU/AMS:
- Warlords of the Crystal Sea and Elysium Peak servers can enter Ungverija and Borderlands.
- Warlords of the Iron Legion server can enter Ungverija and Anadolou.
Phase 2: Eve of the Storm
Time: Oct 12, 12:00 - Oct 26, 12:00 (UTC+8)
Usable Unit Tiers: Max one 5-Star Unit (Ranked Battles are exempt)
Armour Set Bonuses: Active
Extra Forging Attributes: Active
Auxiliaries Tier: 5-Star and below
Auxiliaries Points: 6
Poros:
- Warlords of the Lotus Ash Sea, Dragonrise Island, and Jaderock Creek servers can enter Ungverija, Borderlands, and Anadolou.
EU/AMS:
- Warlords of the Crystal Sea and Elysium Peak servers can enter Ungverija, Borderlands, and Anadolou.
Phase 3: All is Chaos
Time: Oct 26, 12:00 - Nov 16, 12:00 (UTC+8)
Usable Unit Tiers: 5-Star and below
Armour Set Bonuses: Active
Extra Forging Attributes: Active
Auxiliaries Tier: 5-Star and below
Auxiliaries Points: 6
Phase 4: Usurp the Thrones
Time: Nov 16, 12:00 - Nov 30, 12:00 (UTC+8)
Usable Unit Tiers: 5-Star and below
Armour Set Bonuses: Active
Extra Forging Attributes: Active
Auxiliaries Tier: 5-Star and below
Auxiliaries Points: 6
Territory War:
Poros:
- Warlords of the Lotus Ash Sea, Dragonrise Island, and Jaderock Creek servers can fight for Turul Város and Conqueror's City.
- Warlords of the Crimson Khan and Astral Crown servers can fight for Turul Város.
- Warlords of the Warlords Ascend and Sunstone Aegis servers can fight for Reginopolis.
EU/AMS:
- Warlords of the Crystal Sea and Elysium Peak servers can fight for Turul Város and Conqueror's City.
- Warlords of the Iron Legion server can fight for Turul Város.
Phase 5: Imperial Dawn
Time: Nov 30, 12:00 - Dec 14, 12:00 (UTC+8)
Usable Unit Tiers: 5-Star and below
Armour Set Bonuses: Active
Extra Forging Attributes: Active
Auxiliaries Tier: 5-Star and below
Auxiliaries Points: 6
Territory War:
Poros:
- Warlords of the Lotus Ash Sea, Dragonrise Island, and Jaderock Creek servers can fight for Turul Város, Conqueror's City, and Reginopolis.
- Warlords of the Crimson Khan and Astral Crown servers can fight for Turul Város and Reginopolis.
EU/AMS:
- Warlords of the Crystal Sea and Elysium Peak servers can fight for Turul Város, Conqueror's City, and Reginopolis.
- Warlords of the Iron Legion server can fight for Turul Város and Reginopolis.
VI. Season Challenges
Eagle Warriors (Complete 6 of 8 quests per stage)
Challenge unlocked: After maintenance on Sept 29, 2026
Stage 1 Reward: 3-Day Unit Trial
Stage 2 Reward: Unit Medal \*120
Stage 3 Reward: Permanent Unit
Stage 4 Reward: Exclusive Epic Doctrine [Eagle Warriors - Dayguard]
Stage 5 Reward: Unit Chibi Avatar
Jaguar Warriors (Complete 6 of 8 quests per stage)
Challenge unlocked: Oct 12, 2026, at 12:00 (UTC+8)
Stage 1 Reward: 3-Day Unit Trial
Stage 2 Reward: Unit Medal \*120
Stage 3 Reward: Permanent Unit
Stage 4 Reward: Exclusive Epic Doctrine [Jaguar Warriors - Nightguard]
Stage 5 Reward: Unit Chibi Avatar
Shorn Ones (Complete 10 of 12 quests per stage)
Challenge unlocked: Oct 26, 2026, at 12:00 (UTC+8)
Stage 1 Reward: 3-Day Unit Trial
Stage 2 Reward: Exclusive Rare Doctrine [Shorn Ones - Sacrifice]
Stage 3 Reward: Unit Medal \*120
Stage 4 Reward: Permanent Unit
Stage 5 Reward: Doctrine Spirit (current season only), Unit Medal \*200
Stage 6 Reward: Exclusive Epic Doctrine [Shorn Ones - Warpaint]
Stage 7 Reward: Unit Chibi Avatar
VII. Season Runes
Armour Runes:
- Helm:
- [Abyssal Rift]: Reduces unit damage taken by 20%. Upon death, creates a poison area with a 5-meter radius. Enemy units within the area take [Poison] damage equal to 2% of their max health per second for 10 seconds. Cost: 3 [Rune Power]
- [Crown Soul]: Reduces unit damage taken by 20%. When health is below 50%, further reduces unit damage taken by 10%. Cost: 3 [Rune Power]
- [Xilonen's Gift]: When at an allied [Supply Point], restores 2% of max health per second. Cost: 2 [Rune Power]
- Armour:
- [Blood Copper]: Lifesteal from [Poleaxe] units converts 50% of the healing amount into damage to the target. Only effective for units. Cost: 2 [Rune Power]
- [Earth's Vessel]: Reduces damage taken by 10%. When in [Knockback], [Knockdown], [Knockup], or [Concussed] states, further reduces damage taken by 25%. Cost: 3 [Rune Power]
- [Flower War]: Using non-ranged [Damage] skills increases all defence types by 25% for 8 seconds. Cost: 3 [Rune Power]
- [Hidden Blade]: Increases Slashing Damage of [Buckler] units by 6%. Cost: 2 [Rune Power]
- Bracers:
- [Endless Quiver]: For [Javelin], [Bow], [Musket], and [Crossbow] units, restores 2 ammo per unit kill. Cost: 3 [Rune Power]
- [Diving Eagle]: Enters an uninterruptible state during a melee cavalry charge, which disappears after taking one attack. Lasts 10 seconds. Cost: 3 [Rune Power]
- [Obsidian Saw]: Increases damage dealt to units by 6%. Cost: 2 [Rune Power]
- [Captor's Glory]: Increases damage dealt to heroes by 6%. Cost: 2 [Rune Power]
- Boots:
- [Falling Talon]: When health is below 25%, hero damage taken is reduced by 50%. Cost: 3 [Rune Power]
- [Vine Binding]: Each time a [Buckler] unit uses a skill, it restores 200 block points. Cost: 3 [Rune Power]
- [Healing Herbs]: Reduces [Bandage] duration by 40% while keeping the total healing amount unchanged. Cost: 2 [Rune Power]
- [Obsidian Dance]: While using [Bandage], the movement speed penalty is reduced from 50% to 30%. Cost: 2 [Rune Power]
Weapon Runes:
- Shortsword & Shield:
- [Serpent Wall]: Using [Centurion's Battle Drill] and [Thunderstruck] grants immunity to crowd control effects, except [Winded]. Cost: 3 [Rune Power]
- [Lake Causeway]: Using [Ironsides] increases your unit's defence by 30%. Cost: 3 [Rune Power]
- [Flayed Skin]: Taking unit attacks increases all defence types by 20 points, stacking up to 8 times for 7 seconds. At max stacks, heals 2% of max health per second for 5 seconds. Cost: 2 [Rune Power]
- Short Bow:
- [Hummingbird's Flight]: Normal Attacks that hit an enemy increase movement speed by 5% for 6 seconds, stacking up to 3 times. After a [Roll], Normal Attacks within 2 seconds will fire three arrows simultaneously (each dealing 60% of a single arrow's damage) and inflict a 10% [Slowed] effect. Cost: 3 [Rune Power]
- [Eagle's Debt]: [Wrath of Artemis] and [Angry Hornets] will mark enemies. [Normal Attack] detonates this mark, dealing 200 + 8% of current health as [Bleeding] damage over 2 seconds (0.2-second interval between detonations). Cost: 3 [Rune Power]
- [Wind's Path]: [Enhanced Attack] grants an extra 4.5% Piercing Damage and 4.5% movement speed. Its duration is increased by 2 seconds, but the max stacks are reduced to 5. Cost: 2 [Rune Power]
- Shield & Spear:
- [Empty Skull Rack]: [Heracles Throw] and [Heracles Throw (Mounted)] deal 10% more headshot damage. Cost: 3 [Rune Power]
- [Shorn One's Oath]: Reduces damage taken during [Spartan Kick] by 30% and grants immunity to crowd control effects, except [Winded]. Cost: 3 [Rune Power]
- [Courier's Swiftness]: Reduces Stamina cost of [Sidestep] and Sidestep attacks. Cost: 2 [Rune Power]
- Glaive:
- [Serpent's Flame]: Using [Hail of Blades] and [Flying Reaper] grants immunity to [Concussed] and [Knockback]. Cost: 3 [Rune Power]
- [Echoing Conch]: [God of Battles] no longer affects allies, but its effect is increased by 20% and applies to you and your unit regardless of distance. Cost: 3 [Rune Power]
- [Jaguar's Whirlwind]: During [Turn and Attack], grants immunity to crowd control effects, except [Winded]. Cost: 2 [Rune Power]
- Musket:
- [Fire Lord's Breath]: [Normal Attack] hits blast surrounding enemies, dealing 600 burn damage. Cost: 3 [Rune Power]
- [Shattering Thunder]: Within 10 seconds of using [Blackpowder Grenade], it can be used again once. This only triggers once per cooldown cycle, and increases the cooldown by 15 seconds. Cost: 3 [Rune Power]
- [Urn of Frost]: [Normal Attack] fires [Scatter Shot] instead. Cost: 2 [Rune Power]
- Longsword & Shield:
- [Ancestral Lodge]: Using an [Ultimate] restores 1.5% of max health per second for 10 seconds. Cost: 3 [Rune Power]
- [Copal Smoke]: Casting [Mercy of Heaven] increases the defence of nearby allies by 10% for 5 seconds. Cost: 3 [Rune Power]
- [Flawless Jade]: When health is above 70%, increases all damage by 100 points. Cost: 2 [Rune Power]
- Dual Blades:
- [Obsidian Wings]: Landing a skill hit while in stealth causes the target to lose 4% of their current health per second and reduces their healing received by 60% for 5 seconds. Cost: 3 [Rune Power]
- [Smoking Mirror]: Stealth attacks stack critical value. Cost: 3 [Rune Power]
- [Atlatl]: Reduces the cooldown of [Bo-Shurikens] by 1.5 seconds and increases its range by 25%. Cost: 2 [Rune Power]
- Nodachi:
- [Sacrificial Blade]: While in [Bloodbath], increases Critical Value by 100%. Cost: 3 [Rune Power]
- [Agave Thorn]: Casting [Blood Oath] and [Monstrous Blade] grants an extra stack of [Bloodlust]. Cost: 3 [Rune Power]
- [Salted Cotton Armor]: While in [Bloodbath], gain a 4,000-point shield. Cost: 2 [Rune Power]
- Chain Dart & Scimitar:
- [Nameless Days]: Hits from [Normal Attack and Sprint], [Control], and [Damage] skills mark enemy heroes for 4 seconds. Reaching 5 stacks deals 20% of their current health as [Bleeding] damage. The same target can only take this damage once every 15 seconds. Can be triggered cooperatively with other heroes. Cost: 3 [Rune Power]
- [Southern Stars]: Each hit from [Stinging Strike] on an enemy reduces the cooldown of [Scorpion's Snare] by an additional 1 second. Cost: 3 [Rune Power]
- [Coyote's Wound]: Increases damage dealt to heroes and units currently being healed by 15%. Cost: 2 [Rune Power]
- Maul:
- [Otomi Courage]: When consuming Stamina to cast skills, gain 1 stack of the [Fight to the Death] buff (lasts 5 seconds, max 3 stacks). Each stack grants 10% damage reduction and 8% damage boost. Cost: 3 [Rune Power]
- [Fifth Sun]: When using [Maelstrom], the third strike increases defence by 10%, and the fourth strike grants immunity to crowd control effects (except [Winded]) while increasing defence by 18%. Cost: 3 [Rune Power]
- [Stone Chant]: Reduces the Stamina cost of all Maul skills by 30%. Cost: 2 [Rune Power]
- Poleaxe:
- [Forging Hammers]: Each unit hit by [Bec de Corbin] grants a 3% all-type damage reduction per stack for 3 seconds, up to 10 stacks. Cost: 3 [Rune Power]
- [Sun's Thirst]: Each unit hit by [Weapon Dance] reduces the cooldown of your [Ultimate] by 0.5 seconds. Cost: 3 [Rune Power]
- [Turquoise Crown]: Reduces damage taken during your [Ultimate] by 10%. Cost: 2 [Rune Power]
- Spear:
- [Fire Serpent's Coil]: Each stack of [Hard-Hitting] grants an extra 2% all-type damage boost. Cost: 3 [Rune Power]
- [Hunter's Mount]: Reduces the Stamina cost of mounted right-click attacks by 20%. Cost: 3 [Rune Power]
- [Hovering Hooves]: Hitting an enemy with a Normal Attack while mounted reduces the cooldown of [Full Tilt Charge] (mounted E skill) by 3 seconds. Cost: 2 [Rune Power]
- Bow:
- [Cloud Piercer]: Your fully-charged and overcharged Normal Attacks gain the "Piercing" attribute. Arrows will not disappear after hitting the first enemy unit; instead, they deal 60% damage and continue flying, piercing up to 2 units. Cost: 3 [Rune Power]
- [Sun Eater]: Each enemy hit by [Lightning Bolt] reduces its cooldown by 3 seconds. Cost: 3 [Rune Power]
- [Broken Bow]: Increases damage dealt to ranged units by 15%. Cost: 2 [Rune Power]
- Pike:
- [Feathered Ascent]: Using [Wandering Dragon] grants 1 stack of [Dragon's Courage]. Each stack provides 5% damage reduction, lasting 4 seconds and stacking up to 3 times. For 7 seconds after reaching max stacks, [Water Dragon], [Cold Dragon], and [Green Dragon] ignore 50% of the target's defence. Cost: 3 [Rune Power]
- [First Thunder]: [Green Dragon] immediately gains the damage and Knockup effects of a 1-second charge without needing to charge. Cost: 3 [Rune Power]
- [Stone Ring]: Every use of the third strike of [Wandering Dragon], [Water Dragon], or [Sky Dragon] reduces the cooldown of your [Ultimate] by 2 seconds. Cost: 2 [Rune Power]
- Bastard Sword:
- [Dual Spirit]: Hitting an enemy with [Hew] increases the damage they take from [Riposte] by 20% for 2 seconds. Hitting an enemy with [Riposte] increases the damage they take from [Hew] by 20% for 2 seconds. Cost: 3 [Rune Power]
- [Silent Ambush]: When defending for more than 1 second, your next [Riposte] within 4 seconds will Knockdown the enemy. Cost: 3 [Rune Power]
- [Stone Dance]: [Moulinet Advance] can Knockback enemy units. Cost: 2 [Rune Power]
VIII. Season Fame
- Season Fame from the [Chaos] Season will be reset, and the [Aztecs] Season Fame will begin.
- Fame Store rewards are as follows:
IX. System Optimizations
1. All-New [Premium Season Quests]:
- The [Aztecs] Season introduces the brand-new [Premium Season Quests] event. By participating, you can earn up to 24 Challenge Vouchers exclusively for this season's Unit Challenges!
- Once the [Aztecs] Season begins, all Warlords who log in will receive two new sets of [Premium Season Quests]. The completion conditions within each set remain the same, but the required completion count will progressively increase as you finish them.
- Quest Set 1 Conditions: Earn a total of X badges in [Field Battle], [Siege Battle] (any mode), or [Deathmatch]. (A maximum of 10 badges are recorded per match. A [Golden Badge] counts as 3, and a [Silver Badge] counts as 2).
- Quest Set 2 Conditions: Achieve any of the following X times: Complete 1 Daily Quest / Level up your Hero by 1 / Win 1 Co-op mode battle (including [Training Battle (AI)]) / Participate in 1 [Territory War] fief battle / Defeat a [Band of rebels] once.
- In each set, the next quest will unlock immediately upon completing the previous one, up until the 5th quest. From the 6th quest onward, the next quest will unlock on the day after you complete the previous one. Progress is not tracked if you have not yet received the new quest.
- Quests from both sets can be progressed simultaneously. Furthermore, you can still complete the current [Premium Season Quests] even if you switch to a previous season's Unit Challenges.
- [Premium Season Quests] feature a special reward progress bar. Every notch on the bar corresponds to 1 Season-Limited Challenge Voucher. Completing any [Premium Season Quest] advances the bar by 1 notch. Warlords who purchase the Battle Pass can claim all rewards up to their current progress, and will continue to unlock rewards for every subsequent notch reached.
- The Season-Limited Challenge Voucher is a brand-new item. Each voucher can be used to auto-complete 1 Unit Challenge quest for the current season, but cannot be used for past seasons' Unit Challenges.
- Warlords can complete a maximum of 24 [Premium Season Quests] during the [Aztecs] Season (combined from both sets), earning up to 24 Season-Limited Challenge Vouchers.
- [Premium Season Quests] can be auto-completed using [Sovereigns]. The cost and discount rules are identical to standard Unit Challenges. However, Season-Limited Challenge Vouchers cannot be used to auto-complete [Premium Season Quests].
- This event will run until the end of the [Aztecs] Season. Once the season ends, any uncompleted quests will expire, and unused Season-Limited Challenge Vouchers will be converted into [Bronze Coins] (500 [Bronze Coins] per voucher).
2. [Campaigns] Unit Mechanics Optimization:
This season, we have adjusted the unit deployment restrictions in [Campaigns]. The changes are as follows:
Previous Rules:
- 3-Star Era: Only 3-Star units could be deployed in Matchmaking ([Siege Battle], [Field Battle]) and [Territory War].
- 4-Star Era: Only 4-Star and below units could be deployed in Matchmaking ([Siege Battle], [Field Battle]) and [Territory War].
New Rules:
- 3-Star Era: You may deploy a maximum of one 4-Star or 5-Star unit in a Matchmaking ([Siege Battle], [Field Battle]) or [Territory War] battle.
- 4-Star Era: You may deploy a maximum of one 5-Star unit in a Matchmaking ([Siege Battle], [Field Battle]) or [Territory War] battle.
Furthermore, throughout all eras of [Campaigns] this season, we are lifting the restrictions on [Armour Set Bonuses] and [Extra Forging Attributes]. These attributes will remain fully active across all phases. We will continue to adjust these mechanics in future seasons based on your feedback and experiences in S28! We welcome all Warlords to share their thoughts with us.
X. Balance Adjustments
1. Unit Balance Adjustments & Mastery
White Plume Guards
- Base Leadership: 310 → 300
- [Long Live the Han] base cooldown: 50s → 45s
- [Long Live the Han] fight-to-the-death state duration: 5s → 6s
- Max health restored after [Long Live the Han] ends: 20% → 25%
- [Normal Attack] base Piercing Armour Penetration multiplier: 100% → 110%
- [Normal Attack] base Piercing Damage multiplier: 100% → 120%
- [Normal Attack] base Blunt Damage multiplier: 100% → 120%
- Formation attack base Blunt Damage multiplier: 100% → 120%
Sparta
- Base Leadership: 305 → 295
- [No Mercy] base Piercing Armour Penetration multiplier: 120% → 130%
- [No Mercy] base Piercing Damage multiplier: 170% → 180%
- [Spartan Vengeance] base Piercing Armour Penetration multiplier: 120% → 130%
- [Spartan Vengeance] base Blunt Damage multiplier: 178% → 190%
- Base Block: 950 → 1045
Queen's Knights
- Base Leadership: 280 → 305
Berserkers
- Base Leadership: 215 → 225
- [Frenzy] health restoration upon casting: 4500 → 4000
- Extra damage taken during [Frenzy]: 35% → 40%
- [Battle Madness] periodic health restoration reduced
Halberdier Sergeants
- Base Health: 6852 → 7573
- Base Piercing Defence: 521 → 573
- Base Slashing Defence: 465 → 512
- Base Blunt Defence: 307 → 338
- [Charge] attack base Piercing Damage multiplier: 100% → 160%
- [Stand Firm] brace attack base Piercing Damage multiplier: 20% → 23%
Fortebraccio Pikemen
- Base Health: 6646 → 7316
- Base Piercing Defence: 501 → 551
- Base Slashing Defence: 452 → 497
- Base Blunt Defence: 307 → 338
Greyhair Garrison
- Spearmen max attack targets: 1 → 2; when health is below 40%, max attack targets: 1 → 3
- Longblades minimum damage rate: 10% → 30%
- Base Piercing Defence: 403 → 484
- Base Slashing Defence: 501 → 551
- Base Blunt Defence: 520 → 572
- Base Block: 850 → 1050
- [Last Stand] base cooldown: 30s → 26s
- During [Last Stand], spearmen piercing enemies will further reduce the damage those enemies deal
- [By The Book] tag [Holdfast] effect stacking interval: 2s → 1s
Falois Combat Medics Mastery
- Stage 1: The Soldier's Life
- Increases max health by 200
- Stage 2: Schiltron
- Increases Piercing Defence by 80
- Stage 3: The Soldier's Life
- Increases max health by 200
- Stage 4: Toughen Up
- Increases Slashing Defence by 80
- Stage 5: Falois Alliance
- When using [Healing Hands], reduces Block cost for nearby allied units by 225 for 20 seconds
- Stage 6: Mustering
- Increases unit size by 1
- Stage 7: Stand Fast
- Reduces Ranged damage taken by 200
- Stage 8: Sacred Will
- Allied units healed by [Healing Hands] gain a "Sacred" effect for 60 seconds, which increases all defence types by 15% and movement speed by 10%. If they are a shield unit, their max Block is also increased by 10%
2. New Epic Weapon Schematics for Maul and Poleaxe
Maul
- Added [Realmshaker Schematic] to forge the weapon: [Realmshaker].
- Passive Effect:
- [Sidestep Attack] hits restore 35% of currently missing Stamina.
Weapon Affixes:
- [Immovable]
- [Bonebreaker] and [Earthsplitter] grant Uninterruptible for 1.5 seconds when charging begins; cooldown is increased by 8 seconds.
- [Bonebreaker] and [Earthsplitter] grant Uninterruptible for 1.5 seconds when charging begins; cooldown is increased by 6 seconds.
- [Bonebreaker] and [Earthsplitter] grant Uninterruptible for 1.5 seconds when charging begins; cooldown is increased by 4 seconds.
- [Bonebreaker] and [Earthsplitter] grant Uninterruptible for 1.5 seconds when charging begins; cooldown is increased by 2 seconds.
- [Bonebreaker] and [Earthsplitter] grant Uninterruptible for 1.5 seconds when charging begins.
- [Shock Throw]
- [Strike and Grapple] deals 60% + 661 Blunt Damage to enemies in the area after throwing the target.
- [Strike and Grapple] deals 90% + 992 Blunt Damage to enemies in the area after throwing the target.
- [Strike and Grapple] deals 120% + 1323 Blunt Damage to enemies in the area after throwing the target.
- [Strike and Grapple] deals 160% + 1764 Blunt Damage to enemies in the area after throwing the target.
- [Strike and Grapple] deals 200% + 2205 Blunt Damage to enemies in the area after throwing the target.
- [Critical Break]
- Deals 15% extra damage to enemies in the [Pierced] state.
- Deals 20% extra damage to enemies in the [Pierced] state.
- Deals 25% extra damage to enemies in the [Pierced] state.
- Deals 30% extra damage to enemies in the [Pierced] state.
- Deals 35% extra damage to enemies in the [Pierced] state.
- [Fluid Momentum]
- Cooldown of [Maelstrom] is reduced by 0.8 seconds for each uncast strike; cooldown of [Up from Hel] is reduced by 0.7 seconds for each uncast strike.
- Cooldown of [Maelstrom] is reduced by 1.1 seconds for each uncast strike; cooldown of [Up from Hel] is reduced by 0.9 seconds for each uncast strike.
- Cooldown of [Maelstrom] is reduced by 1.4 seconds for each uncast strike; cooldown of [Up from Hel] is reduced by 1.1 seconds for each uncast strike.
- Cooldown of [Maelstrom] is reduced by 1.7 seconds for each uncast strike; cooldown of [Up from Hel] is reduced by 1.3 seconds for each uncast strike.
- Cooldown of [Maelstrom] is reduced by 2 seconds for each uncast strike; cooldown of [Up from Hel] is reduced by 1.5 seconds for each uncast strike.
- [Iron Vigor]
- When Stamina is full, gain 10% damage reduction; this effect weakens by 2% for every 20% Stamina lost.
- When Stamina is full, gain 15% damage reduction; this effect weakens by 3% for every 20% Stamina lost.
- When Stamina is full, gain 20% damage reduction; this effect weakens by 4% for every 20% Stamina lost.
- When Stamina is full, gain 25% damage reduction; this effect weakens by 5% for every 20% Stamina lost.
- When Stamina is full, gain 30% damage reduction; this effect weakens by 6% for every 20% Stamina lost.
- [Vital Stomp]
- [Sidestep Attack] hits restore an additional 9% of missing Stamina.
- [Sidestep Attack] hits restore an additional 13% of missing Stamina.
- [Sidestep Attack] hits restore an additional 17% of missing Stamina.
- [Sidestep Attack] hits restore an additional 21% of missing Stamina.
- [Sidestep Attack] hits restore an additional 25% of missing Stamina.
Poleaxe
- Added [Sovereign Schematic] to forge the weapon: [Sovereign].
- New Move [Slash]: Left-clicking while blocking will replace the basic attack with [Slash].
- Casting when block duration is less than 1.2 seconds triggers [Slash], dealing 150% Slashing Damage.
- Casting when block duration exceeds 1.2 seconds triggers [Power Slash], dealing 200% Slashing Damage and a Knockdown.
Weapon Affixes:
- [Sapping Hold]
- [The Old Billhook] hits drain 230 Stamina from the enemy.
- [The Old Billhook] hits drain 310 Stamina from the enemy.
- [The Old Billhook] hits drain 390 Stamina from the enemy.
- [The Old Billhook] hits drain 470 Stamina from the enemy.
- [The Old Billhook] hits drain 550 Stamina from the enemy.
- [Swift Repel]
- Advance] cooldown is reduced by 2 seconds, but its damage is reduced by 50%.
- [Advance] cooldown is reduced by 3 seconds, but its damage is reduced by 50%.
- [Advance] cooldown is reduced by 4 seconds, but its damage is reduced by 50%.
- [Advance] cooldown is reduced by 5 seconds, but its damage is reduced by 50%.
- [Advance] cooldown is reduced by 6 seconds, but its damage is reduced by 50%.
- [Enduring Might]
- [Weapon Dance] buffs on yourself last 2 seconds longer.
- [Weapon Dance] buffs on yourself last 3 seconds longer.
- [Weapon Dance] buffs on yourself last 4 seconds longer.
- [Weapon Dance] buffs on yourself last 5 seconds longer.
- [Weapon Dance] buffs on yourself last 6 seconds longer.
- [Steadfast Snare]
- Permanently immune to [Dazed], but taking attacks reduces movement speed by 12% for 4 seconds, stacking up to 3 times.
- Permanently immune to [Dazed], but taking attacks reduces movement speed by 9% for 4 seconds, stacking up to 3 times.
- Permanently immune to [Dazed], but taking attacks reduces movement speed by 6% for 4 seconds, stacking up to 3 times.
- Permanently immune to [Dazed], but taking attacks reduces movement speed by 3% for 4 seconds, stacking up to 3 times.
- Permanently immune to [Dazed].
- [Desperate Guard]
- Taking an attack when current health is below 30% grants 90% damage reduction for 1.5 seconds. Cooldown: 35 seconds.
- Taking an attack when current health is below 30% grants 90% damage reduction for 2 seconds. Cooldown: 35 seconds.
- Taking an attack when current health is below 30% grants 90% damage reduction for 2.5 seconds. Cooldown: 35 seconds.
- Taking an attack when current health is below 30% grants 90% damage reduction for 3 seconds. Cooldown: 35 seconds.
- Taking an attack when current health is below 30% grants 90% damage reduction for 3.5 seconds. Cooldown: 35 seconds.
- [Guarded Slash]
- [Power Slash] can be cast after defending for more than 1 second.
- [Power Slash] can be cast after defending for more than 0.9 seconds.
- [Power Slash] can be cast after defending for more than 0.8 seconds.
- [Power Slash] can be cast after defending for more than 0.7 seconds.
- [Power Slash] can be cast after defending for more than 0.6 seconds.
XI. Other Optimizations and Bug Fixes
- Replaced the [Epic Hero Schematic Crate] in the Ranked Battles store and settlement rewards with the [Epic Schematic Crate], which contains the new Epic weapon schematics.
- Added the [Random Epic Hero Schematic Crate] to the Imperial Store. Opening it grants a tradable Epic Hero Schematic for a random weapon type. It costs 100 Triumph, and up to 4 can be redeemed per season.
- Added the [Random Epic Hero Schematic Crate] to the fief dividend pool.
- Optimized the client package size for a smoother downloading and installation experience.
- Optimized client performance to improve overall gameplay smoothness during matches.
- Fixed an issue where Heroes could sometimes lose their weapons during the tutorial stages.
- Fixed an issue where the gender change feature caused mismatched hairstyles for certain Attire.
- Fixed an issue where the [Ranked Battles] bounty items could not be used properly.








