Roses: Ash and Bloom



Seasonal Overview


Seasonal Units

Yorkist Household Knights (4-Star)

Yorkist Household Knights (4-Star)


New Hero Weapon: Bastard Sword

  Core Mechanics:

    • Leverage the [Spirit] effect granted after using [Cross Execution] to improve survivability when engaged against large numbers of enemy Units.

    • Any skill can chain into [Roll/Dash]. Use the mobility of [Roll/Dash] to link into [Hew III] or [Riposte I], ultimately branching into the high-damage, special [Hew IV] or [Riposte II].

  Weapon Traits:

    • Compatible with all armour types.

    • Offers selectable [Basic Nodes] and [Core Nodes]

      • [Basic Nodes] can enhance [Hew], [Riposte], [Leaping Hew], [Moulinet Advance], [Driving Thrust], and [Cross Execution] once.

      • [Core Nodes] can enhance any 3 of the 6: [Hew], [Riposte], [Leaping Hew], [Moulinet Advance], [Driving Thrust], [Cross Execution].

      • Choose nodes and core mechanics that suit your armour profile and playstyle to craft a build that’s truly your own.

    • The Bastard Sword features multiple engagement stances. Deploy the appropriate stance skills for each situation to achieve superior results with less effort.

  Skills:

    • Hew (Basic Attack): [Left-click]

      • Base Effects:

        • A four-hit basic string

          • After [Hew I], [Hew II], or [Hew III], press [Right-click] to chain into [Riposte I], then press [Left-click] to chain back into [Hew III].

          • After [Hew IV] ends, you can chain one [Riposte II].

      • Optional Nodes

        • Surging Thrust: When [Hew IV] hits an enemy, restore 2400 Health.

        • Cheaseless Strikes: While under [Spirit], each hit of [Hew] reduces ultimate skill cooldown by 0.2 seconds.

        • Rapid Succession: While under [Spirit], Units hit are [Concussed] for 0.6 seconds.

      • Core Options

        • Sword Dance: Within 1.5 seconds after using [Hew], Stamina consumption is reduced by 25%; if your total base Defence is below 2100, [Hew] is immune to standard Dazed effects.

        • Blade Blast: [Hew] releases 1 wave of swordwave.

    • Riposte (Guard & Heavy Attack): [Right-click]

      • Base Effects:

        • Assumes a basic Guard stance. Upon releasing the button, you counterattack based on how long you maintained the guard.

          • Within 0.5s: Riposte I — one-hit attack.

          • Beyond 0.5s: Riposte II — two-hit attack.

      • Optional Nodes

        • Predator's Burst: Successfully Block while guarding with [Riposte] to increase your damage dealt by 30% for 3 seconds.

        • Swift Razor-Wind: Each swing of [Riposte] releases 1 wave of Razor-Wind.

        • Mountain Breaker: The Block Value damage dealt by [Riposte] is doubled.

      • Core Options

        • Myriad to Silence: [Leaping Hew], [Moulinet Advance], and [Driving Thrust] only deal 10% damage, but [Riposte] damage is increased by 60%.

        • Braced Counter: While raising your sword to Block with [Riposte], gain Immunity for 1 second.

    • Leaping Hew [Q]

      • Base Effects:

        • Cooldown: 8 seconds

        • First stage: leap toward the target and cleave.

        • Second stage: perform two spinning slashes.

      • Optional Nodes

        • Chain Heavy: When [Leaping Hew] hits, reduces the target’s Slashing Defence by 30% for 5 seconds.

        • Soul-Rending Strike: After [Leaping Hew II], you can chain one [Riposte II].

        • Predator's Strike: When [Leaping Hew] hits, the target deals 25% less damage to you.

      • Core Options

        • Impregnable Wall: On casting [Leaping Hew], gain a shield equal to 200% of your total base Defence (up to 4,000) for 7 seconds.

        • Crimson Rot: For every 4 hits of [Leaping Hew] an enemy takes, they suffer bleed damage equal to 20% of their current Health; can trigger at most once every 5 seconds.

    • Leaping Hew (Mounted) [Q]

      • Base Effects:

        • Cooldown: 16 seconds

        • First stage: leap from your mount toward the target and cleave.

        • Second stage: perform two spinning slashes.

    • Moulinet Advance [E]

      • Base Effects:

        • Cooldown: 16 seconds

        • Performs successive upward cross-guards to parry incoming attacks, then counterattacks using the opening.

      • Control Cleanse:

        • Upon activation, removes Dazed, knockdown, and Concussed effects from yourself.

      • Optional Nodes

        • Survivor's Ward: When [Moulinet Advance] hits and your Health is below 10%, restore 3,000 Health.

        • Perpetual Vigor: After casting [Moulinet Advance], regenerate 1% of max Health per second for 6 seconds; if your total base Defence is lower than 2,100, the healing is doubled.

        • Rising Edge: During [Moulinet Advance], each successful Block increases your damage by 5% for 5 seconds, stacking up to 3 times.

      • Core Options

        • Bulwark Stance: After using [Moulinet Advance], damage taken is reduced by 24% for 8 seconds.

        • Phantom Feint: After using [Moulinet Advance], gain 14 seconds of [Phantom Dance]: [Dash] grants 0.5 seconds of invulnerability; if total base Defence is below 1,800, Stamina consumption is reduced by 35%.

    • Driving Thrust [R]

      • Base Effects:

        • Cooldown: 13 seconds

        • Hold:

          • While holding, rush forward in a half-sword stance.

          • On release, thrust the target, then follow up with a reverse-grip strike using the counterweight ball.

        • Tap:

          • Place your off-hand on the blade to thrust, then reverse-grip the sword and strike with the counterweight ball.

      • Optional Nodes

        • Sanguine Might: On casting [Driving Thrust], consume 15% of your maximum Health and [Knockdown] the target.

        • Arcing Smite: If the forward surge of [Driving Thrust] exceeds 0.8 seconds, [Knock-up] the target.

        • Fatal Brand: [Driving Thrust] causes the target to take 15% increased damage from all sources for 6 seconds.

      • Core Options

        • Predator's Cull: [Driving Thrust] can execute Units struck by a charge impact (below 20% Health).

        • Siege Breaker: The counterweight ball strike of [Driving Thrust] always breaks the target guard.

    • Cross Execution [T]

      • Base Effects

        • Cooldown: 46 seconds

        • Begins in the Ox guard, blade pointed forward, then performs three consecutive slashes.

      • Enemy Effect:

        • Knock up targets on hit.

      • Buffs: Upon casting, gain [Spirit]

        • [Blooded Vigor]: Immediately restore 20% of missing Health; on kill, grant yourself 2%/s regeneration for 15 seconds.

        • [King's Presence]: Enemies within 10 meters deal 30% less damage for 15 seconds.

      • Optional Nodes

        • Hallowed Pursuit: [Cross Execution] Block Value damage +20%; if total base Defence is below 2100, gain Immunity during [Cross Execution].

        • Whirling Recovery: [Cross Execution] cooldown reduced by 6 seconds; if total base Defence exceeds 2100, additionally restore 10% of missing Health on cast.

        • Fluid Shadow: [Cross Execution] skill damage +8%; if total base Defence is below 1800, using [Dash] increases your damage dealt by 20% for 3 seconds, stacking up to 2 times.

      • Core Options

        • Eclipse Twin-Slash: [Cross Execution] grants 16 seconds of [Hollow Veil]: deal increased damage to targets whose base Defence exceeds yours, +6% per 100 points.

        • Bloodburning Edge: [Cross Execution] consumes 20% of maximum Health; for the portion of your base maximum Health exceeding 30,000, every 200 points increases damage dealt during [Spirit] by 0.5%, up to 20%.

    • Cross Execution (Mounted) [T]

      • Base Effects

        • Cooldown: 46 seconds

        • Begins in a mounted guard and culminates in a final cleaving strike toward the target.

      • Enemy Effect:

        • Knock up targets on hit.

      • Buffs: Upon casting, gain [Spirit]

        • [Blooded Vigor]: Immediately restore 20% of missing Health.

        • [King's Presence]: Enemies within 10 meters deal 30% less damage for 15 seconds.


New Armour Sets

Five new rare-quality schematic sets have been added!Each set features unique set effects and fresh build possibilities.Set pieces include Weapon, Helm, Armour, Boots, and Bracers (5 slots).Set effects are as follows:

Set Name Pieces Effect
Warbreaker (Light Armour) 3 After using [Enhance]-type skills, increase Critical Rate to 25% for 5 seconds.
5 Attacks inflict Bleed equal to 9% of current Health;
can trigger on the same target at most once every 3 seconds.
Windrider (Medium Armour) 3 When [Sprint Attack] is triggered, increase Movement Speed by 25% for 6 seconds.
5 [Sprint Attack] deals 30% increased damage; on hit, refund the [Stamina] consumed.
Earthshatter (Medium Armour) 3 When attacking targets with Piercing Defence above 800,
increase Armour Piercing and damage by 5%.
5 [Ultimate Skill] causes Unit and Hero to be Concussed for 0.8 seconds;
each hit is calculated independently.
Flameshackle (Heavy Armour) 3 When [Control]-type skills are blocked, break the enemy’s guard.
5 [Control]-type skills ignite Units for 2 seconds, dealing a total of 500 Burning damage.
Stoneguard (Heavy Armour) 3 While Concussed, Knocked down, or knocked up, reduce all damage taken by 20%.
5 After taking damage from Units 15 times, cleanse control effects and restore 5% Health.

Among these, the crafted Weapon can be attuned to the Warbreaker, Windrider, Earthshatter, Flameshackle, and Stoneguard set effects. A single Weapon can thus serve multiple sets—new build paths await you.

Data Gathered By: Foghladha of Gaiscioch    |    Last Update: April 1st, 2026 at 10:50AM PDT