Pike Militia Unit Guide

Unit Details

  • Acquisition: Unit Tree
  • Unlocked Via: 2,000 Bronze Bronze Honour
  • Type: Melee Infantry - Polearm
  • Era: Chivalric Era

In some lands, the raiders and bandits are mostly horsemen, so the militia forces are armed with long pikes to fight them. Pike Militia might lack refined weaponry, but their skills and courage allow them to hold their ground just as skillfully as Ironcaps or Prefecture troops.

The Pike Militia are one of the most used Chivalric Era units in the game. Their ability to stun on brace naturally is finely paired with most column formation shield walls to provide great cavalry defense even at the end game. This should be the first Chivalric Era unit anyone recruits and pushes to their max level of 18.

Core Unit Statistics

Basic Attributes
Health 5,198 Strength (Units) 32
Leadership 110 Speed 5.50
Range 0 Ammo 0
Labour 4.48 Max Level 18
Combat Proficiency
Piercing AP 1,144 Piercing DMG 982 Piercing DEF 292
Slashing AP 0 Slashing DMG 0 Slashing DEF 236
Blunt AP 0 Blunt DMG 0 Blunt DEF 98
Terrain Effects
Desert Plains Hills Steppe Urban
Bad Good Fair Fair Good

Unit Traits:

  • Adaptable - This unit can acquire a great number of veterancy upgrades, significantly enhancing its combat potential.
  • Swamp - Increases damage against cavalry by 16%, and reduces an attacked cavalry unit's movement speed by 45% for 2 seconds.
  • Peasants - This unit has a low Leadership cost but has very little combat ability.


  • Dispersed - The unit spreads out a little to lessen the damage from ranged attacks.
  • Line - The unit form two staggered rows. Effective when advancing.
  • Column (Unlockable) - A formation suitable for making fast charges. 
  • Schiltron (Unlockable) - The unit forms a circle for all-round defense. Vulnerable to artillery.

Unit Orders:

  • Stand Firm - The pikemen brace themselves against oncoming enemies. In this state, they deal additional damage to cavalry and charging infantry. This skill can be activated manually in any formation, and triggers automatically when the unit enters Line or Block formation.

Veterancy Paths:

Base Path:

  • Cold Blood (1) - Increases Piercing damage by 2%.

Top Path:

  • Toughen Up (2) - Each level increases piercing defence by 3%.
  • Schiltron (1) - Unlocks Schiltron formation.
  • The Soldier's Life (2) - Each level increases health by 3%.
  • Unwavering (1) - Reduces damage taken by 5%.
  • Anti-Cavalry (1) - Increases damage dealt to cavalry by 30%.
  • Reflexes (2) - Each level reduces ranged damage taken by 15%.
  • Open Ground (1) - Increases damage dealt in Field Battles by 5%.
  • Stalwart (1) - Increases health by 6%.

Middle Path:

  • In the Blink of an Eye (2): Each level increases critical value by 4%.
  • Cold Blood (2): Each level increases piercing damage by 2%.
  • Force (2): Each level increases armour penetration by 5%.
  • Incendiary Weapons (1): Unlocks Column formation.
  • Move as One (1): Increases movement speed by 5%.
  • Spear Array (1): Increases braced weapon armour penetration by 30%.
  • Cold Blood (1): Increases brace weapon damage by 15%.
  • Top Branch:
    • Pole Arms (1) - Increases the number of enemies each soldier can attack with a single strike by 1.
  • Bottom Branch: 
    • Seeing Stars (1) - Bracing stuns units. Changes unit appearance.

Bottom Path:

  • Move as One (1): Increases movement speed by 5%.
  • Open Ground (1): Increases damage dealt in Field Battles by 5%.
  • Kit Repair (1): Reduces unit resupply cost by 20%.
  • Tenacity (1): Decreases unit losses from open-world battles by 20%.
  • Live Off The Land (1): Decreases unit food consumption by 20%.

Unit Mastery:

  1. Group Training: Increases health by 360 points. 
    Cost: 5 Random Infantry Manual
  2. Spear Technique: Increases piercing armour penetration by 80 points
    Cost: 10 Random Infantry Manual
  3. Group Training: Increases health by 450 points. 
    Cost: 10 Random Infantry Manual
  4. Spear Technique: Increases armour penetration by 100 points.
    Cost: 15 Random Infantry Manual
  5. Defensive Formation: When Brace Weapons deals damage, the target will be slowed by 75% for 1 second.
    Cost: 4 Rare Infantry Manual
  6. Horse Trap Formation: Increases damage versus cavalry by 800 points.
    Cost: 15 Random Infantry Manual
  7. Reflexes: Reduces damage taken from ranged units by 220 points.
    Cost: 20 Random Infantry Manual
  8. Heroic Spirit's Return: When there are fewer than 23 soldiers left, the first attack suffered will increase all defences by 300 points and damage values by 300 points, for 10 seconds.
    Cost: 6 Rare Infantry Manual

Unit Kit Crafting

Unit Kit Recipe

Pike Militiaman's Kit
Fief Level Req.: 3
Cost: 25

10 Raw Iron
10 Tanned Leather

10 Rough Fabric

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By: Foghladha of Gaiscioch | Last Update: August 23rd, 2022