Also known as 'fauconneau cannoneers', these are the fire support arm of every mercenary army in Sicania. These heavy gunners are renowned throughout the land as versatile and valuable troops. Their firepower comes at the cost of weak armour, so active protection of these soldiers is necessary.
Core Unit Statistics
Basic Attributes
Health
3,314
Strength (Units)
10
Leadership
320
Speed
3.50
Range
120
Ammo
144
Labour
0.02
Max Level
30
Combat Proficiency
Piercing AP
0
Piercing DMG
0
Piercing DEF
401
Slashing AP
0
Slashing DMG
0
Slashing DEF
485
Blunt AP
4,392
Blunt DMG
3,000
Blunt DEF
343
Terrain Effects
Desert
Plains
Hills
Steppe
Urban
Bad
Good
Fair
Fair
Great
Unit Traits:
Soldiers of Fortune: During Season III this unit's Leadership cost is reduced by 10 and to replace its kit costs 50% less.
Light Artillery:Armed with light artillery pieces, unable to fight in melee.
Encumbered: This unit is burdened with heavy equipment and thus cannot push siege engines or climb ladders.
Gunnery Officer: Can fire at targets beyond visual range, but fire must be directed by the player using the Focus Fire order.
Formations:
Dispersed: A loose formation that reduces unit vulnerability to ranged weapons.
Line: A formation intended to maximize the unit's field of fire.
Unit Orders:
Attack Area: The unit fires at a particular spot. Good for blocking breaches in your lines.
Set Up Weapons: This unit must set up its guns before it can fire. The unit will be immobile while this order is active.
Veterancy Paths:
Base Path:
Butcher's Bill (1): Increases blunt damage by 5%.
Top Path:
A Hundred Paces (2): Each level increases weapons range by 5 metres.
Butcher's Bill (3): Each Level Increases blunt damage by 2%.
Sharp Shot (3): Each level increases firing accuracy by 4%.
Like Clockwork (1): Increases rate of fire by 5%.
Butcher's Bill (3): Each Level Increases blunt damage by 2%.
Facehardened (3): Each level increases blunt armour penetration by 5%.
Sharp Shot (2): Each level increases firing accuracy by 4%.
Butcher's Bill (3): Each Level Increases blunt damage by 2%.
Sharp Shot (3): Each level increases firing accuracy by 4%.
Forever Ready (1): Improves reloading time by 10%.
Bottom Path:
The Soldiers Life (2): Each level increases Health by 3%.
Toughen Up (3): Each Level Increases piercing defence by 3%
Move as One (3): Each level increases movement speed by 10%.
Bloodbath (3): Each level increases slashing defence by 3%.
Improved Supplies (2): Each level increases ammo by 5%.
Reflexes (3): Each level reduces ranged damage taken by 5%.
The Soldiers Life (3): Each level increases Health by 3%.
Improved Supplies (2): Each level increases ammo by 5%.
Mustering (1): Adds 2 more soldiers to unit.
Key Doctrines:
Falconettii Gunners' Doctrine I - Increases shooting accuracy by 25%.
Falconettii Gunners' Doctrine III - Increases piercing defence by 100.