Qin's Footbow Unit Guide



Unit Details

  • Season 23: Terracotta
  • Acquisition: Seasonal Challenges
  • Unlocked Via: Seasonal Unit Challenges
  • Type: Ranged Infantry - Crossbowmen
  • Era: Silver Era

Rising from ancient depths, the Terracotta Crossbowmen serve as the deadly long-range support for the Emperor. Clad in practical armor and wielding formidable foot-drawn bows, they strike with precision from 100-150 meters. Their volleys darken the sky, piercing armor, shattering bones, and tearing banners, all to decisively end wars with their strategic firepower. Embodying order and strength, they march to bring wars to a decisive close.

Combat Style:

The footbow represented the most advanced ranged weapon of its time, and the Qin's Footbow were among the most elite Units in Great Qin. Rigorously trained, they possess exceptional strength and skill: sitting, drawing, and firing in one seamless motion. Their bolts with spark inflict continuous damage and fear upon enemies. When the time is right, they decisively detonate these sparks to deliver a fatal blow.

Unit Characteristics:

  • Targets hit by the footbow will be marked with Spark, stacking up to 10 times. The higher the stack, the greater the damage upon detonation.

  • The footbow is a large crossbow with long range that can pierce and attack 2 targets. However, since it is a handheld crossbow, the crossbowman moves slowly and cannot push siege engines or climb ladders. All attacks require issuing a command to execute.

Skill Design:

  • Skill 1: Set Up/Pack Up Footbow (The unit must set up footbows before attacking and must pack it up before moving again)

  • Skill 2: Attack Area (Launches a long-range attack at an area chosen by the Hero. The system automatically adjusts the firing angle based on distance for precise coverage)

  • Skill 3: Spark Detonation (Detonate all the enemies with "Spark" within range, the damage depends on the "Spark" stacks)

Core Unit Statistics

Basic Attributes
Health 1,324 Strength (Units) 40
Leadership 170 Speed 3.00
Range 150 Ammo 600
Labour 0.00 Max Level 18
Combat Proficiency
Piercing AP 2,024 Piercing DMG 1,596 Piercing DEF 381
Slashing AP 0 Slashing DMG 0 Slashing DEF 355
Blunt AP 0 Blunt DMG 0 Blunt DEF 243
Terrain Effects
Desert Plains Hills Steppe Urban
Bad Good Fair Fair Great

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By: Foghladha of Gaiscioch | Last Update: June 18th, 2025