Player Armour Crafting

By: Foghladha

 

In Conqueror’s Blade, your hero’s power is defined not just by skill, but by the weapons you wield and the armour you forge. Player crafting is the foundation of progression, allowing you to create gear tailored to your class, playstyle, and battlefield role. From forging devastating weapons that amplify your damage output to crafting resilient armour that keeps you alive in the thick of combat, this system gives you direct control over your hero’s performance. Mastering it means understanding more than just recipes—it means learning how to shape your gear into a true extension of your strategy.


The Basics

In Conqueror's Blade, you can craft Armour and Weapons at the Smith. Using Materials such as Roll of Leather, Steel Ingots, Powdered Silver, and Rare Armour Schematics, you can craft any one of the core set pieces.

Every Armour set in Conqueror's Blade is "Level: 10", so don't feel you're missing out. They originally had tiered gear and then discovered that it gave the advantage to higher-level players, and low-level players couldn't compete.

To begin crafting Armour, head to the Smith in any fief. Be sure your camp is set to that fief, or you have the materials on hand. You can use materials from your Supply Dump if you are crafting where you have your camp set. Feel free to store all Crafting Materials and Schematics inside your Personal Storage.

Class Requirements:

LIGHT ARMOUR MEDIUM ARMOUR HEAVY ARMOUR
  • Bastard Sword
  • Dual Blade
  • Short Bow
  • Longbow
  • Chain Dart & Scimitar
  • Bastard Sword
  • Musket
  • Nodachi
  • Spear
  • Pike
  • Spear & Shield
  • Bastard Sword
  • Longsword & Shield
  • Poleaxe
  • Glaive
  • Shortsword & Shield
  • Maul

Your First Armour Set

By the time you hit level 25 and set out into the main capital city, you should have started receiving a few Rare Armour Schematics. You can use these to craft your first armour set.

Pro-Tip: Do not waste time with green armor. Simply salvage it for Materials

SET: ROGUE'S ARMOUR CARNIFEX ARMOUR GUARDSMAN ARMOUR

Boots

Health 1,560
Piercing Defence 71
Slashing Defence 71
Blunt Defence 71

Health 1,560
Piercing Defence 109
Slashing Defence 109
Blunt Defence 109

Health 1,560
Piercing Defence 148
Slashing Defence 148
Blunt Defence 148

Chest

Health 2184
Piercing Defence 113
Slashing Defence 113
Blunt Defence 113

Health 2184
Piercing Defence 174
Slashing Defence 174
Blunt Defence 174

Health 2184
Piercing Defence 236
Slashing Defence 236
Blunt Defence 236

Helm

Piercing Defence 56
Slashing Defence 56
Blunt Defence 56
Critical Resistance 99

Piercing Defence 87
Slashing Defence 87
Blunt Defence 87
Critical Resistance 99

Piercing Defence 118
Slashing Defence 118
Blunt Defence 118
Critical Resistance 99

Bracers

Piercing Defence 42
Slashing Defence 42
Blunt Defence 42
Critical Value 154

Piercing Defence 65
Slashing Defence 65
Blunt Defence 65
Critical Value 154

Piercing Defence 89
Slashing Defence 89
Blunt Defence 89
Critical Value 154

Set Bonus

2 pieces: Increases piercing, slashing and blunt armour penetration by 250.
4 pieces: Increases critical value by 96 points.

2 pieces: Increases piercing, slashing, and blunt damage by 150 each.
4 pieces: Increases Strength, Agility, Toughness and Armour by 10.

2 pieces: Increases maximum health by 5%.
4 pieces: Increases piercing, slashing, and blunt defence by 120 each.

Final Stats

🗡️ Rogue’s Armour (Light)

  • Health: 3,744

  • Piercing Defence: 282

  • Slashing Defence: 282

  • Blunt Defence: 282

  • Critical Resistance: 99

  • Critical Value: 154

⚔️ Carnifex Armour (Medium)

  • Health: 3,744

  • Piercing Defence: 435

  • Slashing Defence: 435

  • Blunt Defence: 435

  • Critical Resistance: 99

  • Critical Value: 154

🛡️ Guardsman Armour (Heavy)

  • Health: 3,744

  • Piercing Defence: 591

  • Slashing Defence: 591

  • Blunt Defence: 591

  • Critical Resistance: 99

  • Critical Value: 154


Creating Your Specialty Armour Set

Once you have a basic Rogue, Carnifex, or Guardsmen set, you can begin exploring the various specialty sets that use a Rare Refined Armour Schematic. These sets natively have higher armour scores, but are difficult to get your hands on the Schematics early on.

SET: LIGHT ARMOUR MEDIUM ARMOUR HEAVY ARMOUR

Boots

Health 1560
Piercing Defence 71
Slashing Defence 71
Blunt Defence 71

Health 1560
Piercing Defence 109
Slashing Defence 109
Blunt Defence 109

Health 1560 Boot
Piercing Defence 148
Slashing Defence 148
Blunt Defence 148

Chest

Health 2184
Piercing Defence 113
Slashing Defence 113
Blunt Defence 113

Health 2184
Piercing Defence 174
Slashing Defence 174
Blunt Defence 174

Health 2184
Piercing Defence 236
Slashing Defence 236
Blunt Defence 236

Helm

Piercing Defence 56
Slashing Defence 56
Blunt Defence 56
Critical Resistance 99

Piercing Defence 87
Slashing Defence 87
Blunt Defence 87
Critical Resistance 99

Piercing Defence 118
Slashing Defence 118
Blunt Defence 118
Critical Resistance 99

Bracers

Piercing Defence 42
Slashing Defence 42
Blunt Defence 42
Critical Value 154

Piercing Defence 65
Slashing Defence 65
Blunt Defence 65
Critical Value 154

Piercing Defence 89
Slashing Defence 89
Blunt Defence 89
Critical Value 154

Set Bonus

Warbreaker:
3 pieces:
After using an [Enhance] skill, Crit Rate is increased to 25% for 5s.
5 pieces: Attacks inflict Bleed for 9% of current HP; can trigger on the same target at most once every 3s.

Windrider:
3 pieces:
When [Sprint Attack] is activated, Move Speed is increased by 25% for 6s.
5 pieces:
[Sprint Attack] damage is increased by 30%, and on hit, its Stamina cost is refunded.

Earthshatter:
3 pieces:
When attacking targets with Pierce Defense above 800, Armor Penetration and damage are increased by 5%.
5 pieces: [Ultimate] concusses enemy Units and Heroes for 0.8 s; each hit is calculated separately.

Flameshackle
3 pieces: When a [Control] skill is blocked, the enemy's guard is broken.
5 pieces: [Control] skills ignite enemy Units for 2s, dealing 500 total Burn damage.

Stoneguard
3 pieces: While Concussed, Knocked Down, or Knocked Up, all damage taken is reduced by 20%.
5 pieces: Every 15 hits taken from Units, all control effects are cleansed, and 5% HP is restored.


Crafting Your First Epic Armour Set

Acquisition of the Epic Hero Scenmatics can be challenging at first, but once you find yourself in a good house that participates in Territory Wars, it won't be long before you earn your first using Triumphs. These Schematics can cost upwards of 500,000 silver on the trading post, some as high as 1 million silver. Keeping in mind you need to first create the piece, then reforge the piece with a second schematic, you're looking at needing 10 of these just to get all your armour and weapons to reforged quality. This is a long-term goal, and you simply can't expect to obtain a full reforged set of Epic Armour during your first season. You typically can earn 2 in the Imperial Store, 2 in the Battle Pass, 2 in the Fame Store, and 1-2 more during various events that take place over the season.

SET: LIGHT ARMOUR MEDIUM ARMOUR HEAVY ARMOUR

Boots

Health 1740
Piercing Defence 80
Slashing Defence 80
Blunt Defence 80

Health 1740
Piercing Defence 121
Slashing Defence 121
Blunt Defence 121

Health 1740
Piercing Defence 163
Slashing Defence 163
Blunt Defence 163

Chest

Health 2436
Piercing Defence 127
Slashing Defence 127
Blunt Defence 127

Health 2436
Piercing Defence 194
Slashing Defence 194
Blunt Defence 194

Health 2436
Piercing Defence 260
Slashing Defence 260
Blunt Defence 260

Helm

Piercing Defence 64
Slashing Defence 64
Blunt Defence 64
Critical Resistance 107

Piercing Defence 97
Slashing Defence 97
Blunt Defence 97
Critical Resistance 107

Piercing Defence 130
Slashing Defence 130
Blunt Defence 130
Critical Resistance 107

Bracers

Piercing Defence 48
Slashing Defence 48
Blunt Defence 48
Critical Value 166

Piercing Defence 73
Slashing Defence 73
Blunt Defence 73
Critical Value 166

Piercing Defence 98
Slashing Defence 98
Blunt Defence 98
Critical Value 166

Set Bonus

Desert Warrior
2 pieces: Duration of [Poison] and [Bleed] caused by [Short Bow] skills increased by 1 second.
3 pieces:
Increases Armour Penetration by 150 points.
4 pieces:
Damage interval for [Poison] and [Bleed] inflicted by [Short Bow] skills reduced by 0.2 seconds.

Skirmisher's
2 pieces: Alchemical Vapours and Infiltrator grants invincibility for 0.4 seconds.
3 pieces: Increases Armour Penetration by 150 points.
4 pieces: After killing a hero, all skill cooldowns except those of Ultimates are reset, and the cooldown of Infiltrator is reduced by 30 seconds.

Sand Scorpion
2 pieces: The cooldown of Trap Prey is reduced by 3 seconds.
3 pieces: Increases Armour Penetration by 150 points.
4 pieces: Stinging Strike can hit 1 additional enemy. Every time Stinging Strike is used, the cooldowns of Leap and Slash and Scorpion's Snare can be reduced by up to 4 seconds.

Sergeant's
2 pieces: The duration of Lugh's March is increased by 3 seconds.
3 pieces: Increases Damage by 90 points.
4 pieces: [Spear]: Stamina cost for [Mounted Right-Click] reduced by 15%.

Black Sun Schorite's
2 pieces: The duration of Bloodbath is increased by 2 seconds.
3 pieces: Increases Damage by 90 points. Volume:
4 pieces: While Combo Strikes is active, you are immune to all control effects except Winded.

Frostcloud
2 pieces: The duration of Swift Like the Wind, Strong as a Storm, Shock Attack, and Immoveable as a Mountain is increased by 1 second.
3 pieces: Increases Damage by 90 points.
4 pieces: Cooldown of Cold Dragon and Green Dragon is reduced by 1 second every time they hit an enemy. Green Dragon has a max cooldown reduction of 6 seconds, and Cold Dragon has a max cooldown reduction of 8 seconds.

Musketeer's
2 pieces: The cooldown for Blackpowder Grenade is reduced by 3 seconds.
3 pieces: Increases Damage by 90 points.
4 pieces: Deploy Caltrops throws 2 additional caltrops

Captain's
2 pieces: The duration of Marksman is increased by 1 second.
3 pieces: Increases Armour Penetration by 150
points. vel: 10
4 pieces: [Bow]: [Normal Attack] damage increased by 25% and Armour Penetration increased by 10%.

Immortal Soul
2 pieces: Sidestep attack damage increased by 20%; hitting reduces all defences of enemies by 15% for 6 seconds.
3 pieces: Increases Damage by 90 points.
4 pieces: Instantly restores 4% of max HP when using Spartan Kick, followed by 1.5% max HP recovery per second for 4 seconds.

Officer's Steel
2 pieces: The cooldown for Ironsides is reduced by 2 seconds.
3 pieces: Increases Defence by 72 points.
4 pieces: [lronsides] no longer inflicts debuffs, but quickly restores health by 10% of maximum health plus 1750 points within 2 seconds at the end of its duration.

Royal Sentry's
2 pieces: The cooldown for Warlord's Greeting is reduced by 2 seconds. Bracer
3 pieces: Increases Defence by 72 points.
4 pieces: [Glaive]: Immune to control effects except [Winded] for 2 seconds after using [Combat Dismount].

Imperial Knight
2 pieces: The duration of Knightly Vows is increased by 3 seconds.
3 pieces: Increases Defence by 72 points.
4 pieces: [Clash of Shields] and [Sally Forth] are immune to control effects except [Winded]. [Clash of Shields] charge duration increased by 2 seconds.

Fearless Paladin
2 pieces: Weapon Dance damage reduction and slow effects are increased by 75%.
3 pieces: Increases Defence by 72 points.
4 pieces: During [Rough Justice] and [Lochaber Strike], become immune to control effects except [Winded], and Max Health is increased by 10%.

Hammer of the Gods
2 pieces: The cooldown for Mountain Breaker is reduced by 2 seconds.
3 pieces: Increases Defence by 72 points.
4 pieces: [Maul]: Stamina cost for all skills and combos reduced by 20%.

Specialty Sets:

SET: Crimson Oath
(Bastard Sword)

Boots

Health 1305
Piercing Defence 92
Slashing Defence 92
Blunt Defence 92

Chest

Health 1827
Piercing Defence 147
Slashing Defence 147
Blunt Defence 147

Helm

Piercing Defence 74
Slashing Defence 74
Blunt Defence 74
Critical Resistance 88

Bracers

Piercing Defence 55
Slashing Defence 55
Blunt Defence 55
Critical Value 137

Set Bonus

2 pieces: After casting [Cross Execution], [Moulinet Advance] cooldown is reduced by 5 s.
3 pieces: Increases Damage by 90 points.
4 pieces: After using [Cross Execution], gain 4 stacks of [Aegis]. Each stack reduces the next damage taken to minimum, then is consumed.

Written By: Foghladha of Gaiscioch | Last Update:


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